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<blockquote data-quote="Helldritch" data-source="post: 7921039" data-attributes="member: 6855114"><p>Yep, and sometimes, it is also important to understand why some changes were made. Some were made to compete with other RPG where monsters were heavy in lore whereas D&D was relatively light on lore and it was a weakness that nitpickers were using against D&D to call it the most basic of RPG... That is when the Bloodwar came into being something and the name change (Tanar'ri? don't have my books with me...). But originally, demons had no drive but chaos and destruction (and bloodshed... did I mentioned it?).</p><p></p><p>Is it a bad thing to have added background and roles to many monsters throughout the editions? Most of the time I would say no. It is quite the contrary. This has enable D&D to survive up to today. The lore added was important for everyone, including me.</p><p></p><p>But in the case of demons, It's not so clear cut. Demons are machines of chaos and evil. They are the epitome of chaotic evil. They fight among themselves, against the devil and whatever else comes in their way. That is why the Devils are winning battles against demons. They have a chain of command. They are very coordinated. The battles the demons win are because of their sheer numbers. So putting sergeants and generals in the demon's rank is not really something that I can readily accept. (I did not in 2ed, 3.xed and 4ed.)</p><p></p><p>On the Demon princes, Balors, Marilith and Nalfeshnee (read here the most intelligent of demons) I can accept a higher level of thought process. They can plan (if they can resist their urges) and they will. But they have to impose their will on the lesser demons. Remember that demons will not gang up on a demon prince. Their very nature prevents them from uniting. They will obey out of fear. That is why the Nabassau are relatively safe from the princes. But even they will bow to their better.</p><p></p><p></p><p></p><p>And As I said above, for the demons, I think that the philosophy of the 1ed was right on spot. Maybe introducing demodands into the abyssal hordes might work for the roles of sergeants. Farastu, Shator (shatagor?) and Kelubar have their origin in Tarterus. If I recall correctly, they travel freely between Hades, Tarterus and the Abyss. These could be the demons (demodand) that Demonic Princes would use for their war and enlistment efforts. Yuggoloth (Daemons in 1ed) could still fill their role as mercenaries. Hell would have nothing to do with the chaotic evil demodands. So they might be a good pick up.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7921039, member: 6855114"] Yep, and sometimes, it is also important to understand why some changes were made. Some were made to compete with other RPG where monsters were heavy in lore whereas D&D was relatively light on lore and it was a weakness that nitpickers were using against D&D to call it the most basic of RPG... That is when the Bloodwar came into being something and the name change (Tanar'ri? don't have my books with me...). But originally, demons had no drive but chaos and destruction (and bloodshed... did I mentioned it?). Is it a bad thing to have added background and roles to many monsters throughout the editions? Most of the time I would say no. It is quite the contrary. This has enable D&D to survive up to today. The lore added was important for everyone, including me. But in the case of demons, It's not so clear cut. Demons are machines of chaos and evil. They are the epitome of chaotic evil. They fight among themselves, against the devil and whatever else comes in their way. That is why the Devils are winning battles against demons. They have a chain of command. They are very coordinated. The battles the demons win are because of their sheer numbers. So putting sergeants and generals in the demon's rank is not really something that I can readily accept. (I did not in 2ed, 3.xed and 4ed.) On the Demon princes, Balors, Marilith and Nalfeshnee (read here the most intelligent of demons) I can accept a higher level of thought process. They can plan (if they can resist their urges) and they will. But they have to impose their will on the lesser demons. Remember that demons will not gang up on a demon prince. Their very nature prevents them from uniting. They will obey out of fear. That is why the Nabassau are relatively safe from the princes. But even they will bow to their better. And As I said above, for the demons, I think that the philosophy of the 1ed was right on spot. Maybe introducing demodands into the abyssal hordes might work for the roles of sergeants. Farastu, Shator (shatagor?) and Kelubar have their origin in Tarterus. If I recall correctly, they travel freely between Hades, Tarterus and the Abyss. These could be the demons (demodand) that Demonic Princes would use for their war and enlistment efforts. Yuggoloth (Daemons in 1ed) could still fill their role as mercenaries. Hell would have nothing to do with the chaotic evil demodands. So they might be a good pick up. [/QUOTE]
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