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<blockquote data-quote="ThePolarBear" data-source="post: 6962127" data-attributes="member: 6857451"><p>1) Yes. There's no reason to prevent someone from hiding in combat, assuming the requirements for hiding are met, just because it's combat. There's even a specifc action to be taken to hide (the Hide Action).</p><p></p><p>2)This depends if we are using a grid or the Theater of the Mind.</p><p>On a grid: No. If you are in total cover you have no line of sight to the target and can't hit them. Simply "leaving the corner" means you have to move of a step, leaving you possibly in full view, making you seen if there's nothing distracting the target (i.e. the Help Action specifically mention distracting the target, so it's a good example of something that can be used). Also, the one hiding might move in a way that the total cover becomes a 3/4 cover that, actually, allows attacks to go through. This for me is enough to let the attack be made with advantage. Obviously it's very unrealistic but all grid based combat is. All this is actually a small part of all the considerations i make before actually judge every specific "shot" (i.e. should the target recieve the +5 ac for the 3/4 cover or not? Has the character some ability that would allow him to be still hidden even in full view? ...)</p><p>Theater of the Mind: It REALLY depends on the situation. If the attacker is the only one left alive, is hiding behind a very small place, everyone is looking at him... No. Not really because he would not be "unseen", more the rest would expect an attack coming from that direction. No one would get advantage during a shootout from different pieces of cover if all they do is duck, hide, pop out and shoot, for example. If a player comes up with a plan to distract the opponents i might give advantage even to those not hiding. As a rule of thumb i use "if they can't shoot you back, you can't.", but it varies wildly.</p><p></p><p>3) Again, it depends on the situation. In combat it's usually a no, expecially if the one hiding was visible at some point during the fight or the opponents have reasons to believe someone is hiding. If the opponents are distracted then prehaps. Outside of combat most of the problems come from "how aware are the target and its friends". Killing/stealing from a guard that's looking in your direction is way more difficult than if coming from behind while in the shadows. I'm not afraid to say no, but usually i allow it but try to be as clear as possible about all the difficulties on such action that the character has reason to know about - has heard that the floor is very squeaky when the person walked across, there's a very bright bonfire nearby, there are guard dogs apparently sleeping in cells, but not that far away. Most important thing is being clear about how difficult something would be beforehand (i personally prefer not giving/receiving straight "this is x dc", more about voicing dubts and opinions of the character to the player "CharacterName thinks that something so hard would be stuff of legends to be told in the future", "remember how he used to do this all the time when he was a child", " it would be a coin toss" [...] but this really depends on how much feeling you have with your group and should be something you all agree on).</p><p></p><p>I follow the rules on the PHB, that allows to be hidden and moving as long as someone takes care to move slowly and if they want to attack someone - starting combat - while hiding you need to not be in the open.</p><p></p><p>4) I do not use facing rules. I do, mostly while not in combat, take notice of facing if it somehow matters. If you are tailing someone you are going to be behind them most of the time.</p><p></p><p>5) i have no idea what "hiding from hiding using stealth" means <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /></p><p></p><p>Hope it helps.</p></blockquote><p></p>
[QUOTE="ThePolarBear, post: 6962127, member: 6857451"] 1) Yes. There's no reason to prevent someone from hiding in combat, assuming the requirements for hiding are met, just because it's combat. There's even a specifc action to be taken to hide (the Hide Action). 2)This depends if we are using a grid or the Theater of the Mind. On a grid: No. If you are in total cover you have no line of sight to the target and can't hit them. Simply "leaving the corner" means you have to move of a step, leaving you possibly in full view, making you seen if there's nothing distracting the target (i.e. the Help Action specifically mention distracting the target, so it's a good example of something that can be used). Also, the one hiding might move in a way that the total cover becomes a 3/4 cover that, actually, allows attacks to go through. This for me is enough to let the attack be made with advantage. Obviously it's very unrealistic but all grid based combat is. All this is actually a small part of all the considerations i make before actually judge every specific "shot" (i.e. should the target recieve the +5 ac for the 3/4 cover or not? Has the character some ability that would allow him to be still hidden even in full view? ...) Theater of the Mind: It REALLY depends on the situation. If the attacker is the only one left alive, is hiding behind a very small place, everyone is looking at him... No. Not really because he would not be "unseen", more the rest would expect an attack coming from that direction. No one would get advantage during a shootout from different pieces of cover if all they do is duck, hide, pop out and shoot, for example. If a player comes up with a plan to distract the opponents i might give advantage even to those not hiding. As a rule of thumb i use "if they can't shoot you back, you can't.", but it varies wildly. 3) Again, it depends on the situation. In combat it's usually a no, expecially if the one hiding was visible at some point during the fight or the opponents have reasons to believe someone is hiding. If the opponents are distracted then prehaps. Outside of combat most of the problems come from "how aware are the target and its friends". Killing/stealing from a guard that's looking in your direction is way more difficult than if coming from behind while in the shadows. I'm not afraid to say no, but usually i allow it but try to be as clear as possible about all the difficulties on such action that the character has reason to know about - has heard that the floor is very squeaky when the person walked across, there's a very bright bonfire nearby, there are guard dogs apparently sleeping in cells, but not that far away. Most important thing is being clear about how difficult something would be beforehand (i personally prefer not giving/receiving straight "this is x dc", more about voicing dubts and opinions of the character to the player "CharacterName thinks that something so hard would be stuff of legends to be told in the future", "remember how he used to do this all the time when he was a child", " it would be a coin toss" [...] but this really depends on how much feeling you have with your group and should be something you all agree on). I follow the rules on the PHB, that allows to be hidden and moving as long as someone takes care to move slowly and if they want to attack someone - starting combat - while hiding you need to not be in the open. 4) I do not use facing rules. I do, mostly while not in combat, take notice of facing if it somehow matters. If you are tailing someone you are going to be behind them most of the time. 5) i have no idea what "hiding from hiding using stealth" means O.o Hope it helps. [/QUOTE]
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