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<blockquote data-quote="mellored" data-source="post: 6962172" data-attributes="member: 6801209"><p>IMO...</p><p></p><p>1: You need full cover/concealment to hide. You need partial cover/concealment to stay hidden. A bush will work if they don't know you are there, but it's not enough to disappear behind if they already see you. This also means you can hide behind a wall and get advantage on your first attack from around a corner (only first attack, not multi-attack). If you walk out into the open, you are immediately seen. </p><p></p><p>Also, if you run around a corner and hid, they still saw you run around a corner (or attack from it). It doesn't take much Int for a monster to walk around the corner, which would lets them see you.</p><p></p><p>2: In combat you are assumed to be looking every direction. (actual rule). So you can't sneak up behind someone while fighting. I also apply this to anyone "on guard". Out of combat, they might be distracted by something. DM's call.</p><p></p><p>3: Stealth checks are opposed by passive perception (10 + Wisdom + perception bonus, if any) (actual rule). And that's after you meet the cover requirement. Roll a 7 when you run around a corner to hide, and you don't get advantage (well, you would against zombies).</p><p></p><p>4: Once noticed, your location remains known until you take the hide action. (actual rules)</p><p>2b: I assume everyone out of combat take a hide action at some point.</p><p></p><p>5: It's an action to hide. (actual rule) In practice, only rogues hide in combat. Advantage is just not worth skipping your whole turn for.</p><p></p><p>6: Roll stealth checks when it matters, not before. If you ran behind a wall and hid, you don't know if you will get advantage on your attack until you actually attempt it. Same if you try and sneak up behind someone, you have to make the attempt before you see the result. Possibly have the DM roll it.</p><p></p><p>7: I add a stealth bonus depending on distance, doors, noisy waterfalls, etc... Even a clunky paladin can hide behind with a roaring waterfall 100' away.</p><p></p><p></p><p>Also, rogues are balanced around getting sneak attack every turn, and often having advantage. It's fine if they spend each turn hiding and shooting with advantage (assuming they rolled well on their stealth check). They will still do less damage than the fighter/barbarian/fireball.</p></blockquote><p></p>
[QUOTE="mellored, post: 6962172, member: 6801209"] IMO... 1: You need full cover/concealment to hide. You need partial cover/concealment to stay hidden. A bush will work if they don't know you are there, but it's not enough to disappear behind if they already see you. This also means you can hide behind a wall and get advantage on your first attack from around a corner (only first attack, not multi-attack). If you walk out into the open, you are immediately seen. Also, if you run around a corner and hid, they still saw you run around a corner (or attack from it). It doesn't take much Int for a monster to walk around the corner, which would lets them see you. 2: In combat you are assumed to be looking every direction. (actual rule). So you can't sneak up behind someone while fighting. I also apply this to anyone "on guard". Out of combat, they might be distracted by something. DM's call. 3: Stealth checks are opposed by passive perception (10 + Wisdom + perception bonus, if any) (actual rule). And that's after you meet the cover requirement. Roll a 7 when you run around a corner to hide, and you don't get advantage (well, you would against zombies). 4: Once noticed, your location remains known until you take the hide action. (actual rules) 2b: I assume everyone out of combat take a hide action at some point. 5: It's an action to hide. (actual rule) In practice, only rogues hide in combat. Advantage is just not worth skipping your whole turn for. 6: Roll stealth checks when it matters, not before. If you ran behind a wall and hid, you don't know if you will get advantage on your attack until you actually attempt it. Same if you try and sneak up behind someone, you have to make the attempt before you see the result. Possibly have the DM roll it. 7: I add a stealth bonus depending on distance, doors, noisy waterfalls, etc... Even a clunky paladin can hide behind with a roaring waterfall 100' away. Also, rogues are balanced around getting sneak attack every turn, and often having advantage. It's fine if they spend each turn hiding and shooting with advantage (assuming they rolled well on their stealth check). They will still do less damage than the fighter/barbarian/fireball. [/QUOTE]
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