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Hide in Plain Sight - DM Advice
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<blockquote data-quote="airwalkrr" data-source="post: 3302665" data-attributes="member: 12460"><p>Pbartender has the right idea. Hiding while attacking gives you massive penalties and they should be enforced, regardless of whether a video game enforces them or not.</p><p></p><p>Here are some things to keep in mind:</p><p>-Hiding is done as part of movement unless one is sniping, and even in this case, it requires a move action. It is best to interpret this as meaning hiding always requires at least a move action.</p><p>-Remember that creatures can use other senses to detect invisible creatures. A hiding character who cannot move silently is susceptible to being easily pinpointed with Listen checks. Listen checks are normally a move action, but a creature receives a free Listen check at the beginning of his round to detect invisible creatures (don't forget you can still take a move action to make the check if you fail the free one). The Listen DC to detect an invisible creature is in the DMG on page 295. The DC varies, but it is typically easy to detect an invisible creature who is in combat (DC 0). Beating this DC by 20 allows a character to pinpoint the invisible creature.</p><p>-Glitterdust and faerie fire make it very difficult for creatures to hide. Spellcasters should be wise to use these spells on creatures who like to ambush.</p><p>-A creature who has been struck by an invisible opponent knows where the blow came from. This allows the creature to target the invisible creature with a 50% miss chance.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3302665, member: 12460"] Pbartender has the right idea. Hiding while attacking gives you massive penalties and they should be enforced, regardless of whether a video game enforces them or not. Here are some things to keep in mind: -Hiding is done as part of movement unless one is sniping, and even in this case, it requires a move action. It is best to interpret this as meaning hiding always requires at least a move action. -Remember that creatures can use other senses to detect invisible creatures. A hiding character who cannot move silently is susceptible to being easily pinpointed with Listen checks. Listen checks are normally a move action, but a creature receives a free Listen check at the beginning of his round to detect invisible creatures (don't forget you can still take a move action to make the check if you fail the free one). The Listen DC to detect an invisible creature is in the DMG on page 295. The DC varies, but it is typically easy to detect an invisible creature who is in combat (DC 0). Beating this DC by 20 allows a character to pinpoint the invisible creature. -Glitterdust and faerie fire make it very difficult for creatures to hide. Spellcasters should be wise to use these spells on creatures who like to ambush. -A creature who has been struck by an invisible opponent knows where the blow came from. This allows the creature to target the invisible creature with a 50% miss chance. [/QUOTE]
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