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Hide in Plain Sight - DM Advice
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<blockquote data-quote="airwalkrr" data-source="post: 3302760" data-attributes="member: 12460"><p>His turn would look something like this, assuming he started within attacking range.</p><p></p><p>Standard action - attack bad guy</p><p>Move action - hide at -20</p><p></p><p>At this point, he could either stay within range of the bad guy, or move away. If he moves away so that he is no longer threatening, his next turn would look like this.</p><p></p><p>Next turn</p><p>Move action - hide (no penalty), move back into range</p><p>Standard action - attack bad guy</p><p></p><p>At this point, he will be visible until his next turn, when he can take a move action to hide. By the same token, if he makes a full attack, he will be visible until <em>at least</em> his next turn unless he has a marshal ally granting him a free move action.</p><p></p><p>Note that a bad guy can also ready an action to attack when the hiding character is visible. This basically means they start trading single attacks. So whoever has a better single attack will come out on top overall.</p><p></p><p>One thing I dislike about Hide in Plain Sight is that it is different everytime you see it so it works differently each time. The shadowdancer or assassin does not require cover, only a shadow within 10 ft. A ranger does require cover, and it must be in natural terrain on top of that. A stalker of Kharash can hide anywhere, but he still requires cover or concealment (I find the last part problematic since it means he can hide if he merely has a blur spell or similar condition). Ruling that the cover or concealment cannot somehow emanate from him would be reasonable.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3302760, member: 12460"] His turn would look something like this, assuming he started within attacking range. Standard action - attack bad guy Move action - hide at -20 At this point, he could either stay within range of the bad guy, or move away. If he moves away so that he is no longer threatening, his next turn would look like this. Next turn Move action - hide (no penalty), move back into range Standard action - attack bad guy At this point, he will be visible until his next turn, when he can take a move action to hide. By the same token, if he makes a full attack, he will be visible until [i]at least[/i] his next turn unless he has a marshal ally granting him a free move action. Note that a bad guy can also ready an action to attack when the hiding character is visible. This basically means they start trading single attacks. So whoever has a better single attack will come out on top overall. One thing I dislike about Hide in Plain Sight is that it is different everytime you see it so it works differently each time. The shadowdancer or assassin does not require cover, only a shadow within 10 ft. A ranger does require cover, and it must be in natural terrain on top of that. A stalker of Kharash can hide anywhere, but he still requires cover or concealment (I find the last part problematic since it means he can hide if he merely has a blur spell or similar condition). Ruling that the cover or concealment cannot somehow emanate from him would be reasonable. [/QUOTE]
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