the srd
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.
Vrecknidj said:I remember that, to use the Hide skill, you need to have concealment or cover (except, of course, in the case of certain class abilities). So, if someone drinks a potion of blur, then they can Hide, even right out in the open, right?
LokiDR said:Aaron, you must be mistaken. If you are hidden, oppents are flat footed against you. For most targets, this means they are denied their dexterity and can be sneak attacked.
Aaron2 said:Where does it say that? I've been looking for over a year now. It's definately not in the SRD.
SRD said:BLIND-FIGHT [GENERAL]
Benefit: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
Special: The Blind-Fight feat is of no use against a character who is the subject of a blink spell.
A fighter may select Blind-Fight as one of his fighter bonus feats.
Patryn of Elvenshae said:Note, also, that it applies to *invisible* creatures. There is some debate on whether or not someone who has suceeded on a Hide check should be considered invisble, and when they should lose that invisibility.