Andramelech
First Post
I noticed monsters seem to have ability modifiers higher than they should be. I must have missed something in the rules. If they have an 8 for STR, it's +0 instead of -1. Do you just add one to all monster ability modifiers? Do they have a different Ability Modifier chart than the one for the PC's in the PH?
I was using Adventure tools to try to make a rogue NPC and it seems like the mods are all to high. It seems too common to be a bunch of typos.
I was using Adventure tools to try to make a rogue NPC and it seems like the mods are all to high. It seems too common to be a bunch of typos.