There's a common theory that says loosing caster levels is bad.
I'm wondering if the same theory applies to fighters and base attack bonus.
Here's a list of ECL 12 characters with different hit dice and level adjustments. All of them are pretty good fighters, but I'm wondering if it's statistically better to have maximum base attack bonus or to have a fewer attacks and a higher strength bonus.
All classes have full BAB, total character ECL 12.
All characters have the same equipment. (The equipment will affect the final numbers, but since all the equipment is the same, it'll affect all of the characters equally.) I haven't included equipment in the numbers below.
All characters have the same skills, feats, ability increases (when applicable). I haven't included feats in the numbers below.
Damage is with an appropriately sized greatsword.
Note that I've not included the other factors that go into considering level adjustment races, I'm trying to focus on damage in this exercise. I realize that hit dice, constitution bonus, reach, saves, and other factors should be considered.
If someone has a spreadsheet that'll do the number crunching I'd appreciate it. Since I haven't considered feats or equipment below, a target AC of 22 is probably reasonable middle ground. (Actual AC of appropriate targets would be higher, but so would the actual melee attack bonus of an equipped character.)
-Gak Toid
Human ECL 12 (12 class levels + 0 LA)
Strength: 16 base + 3 level = 19 (+4 bonus)
BAB: 12/7/2
Melee: 16/11/6
Damage: 2d6 + 6 ~= 13
Half-Orc ECL 12 (12 class levels + 0 LA)
Strength: 16 base + 2 race + 3 level = 21 (+5 bonus)
BAB: 12/7/2
Melee: 17/12/7
Damage: 2d6 + 7 ~= 14
Orc ECL 12 (12 class levels + 0 LA)
Strength: 16 base + 4 race + 3 level = 23 (+6 bonus)
BAB: 12/7/2
Melee: 18/13/8
Damage: 2d6 + 9 ~= 16
Goliath ECL 12 (11 class levels + 1 LA)
Strength: 16 base + 4 race + 2 level = 22 (+6 bonus)
BAB: 11/6/1
Melee: 17/12/7
Damage: 3d6 + 9 ~= 19.5
Half-Ogre ECL 12 (10 class levels + 2 LA)
Strength: 16 base + 6 race + 2 level = 24 (+7 bonus)
BAB: 10/5
Melee: 17/12
Damage: 3d6 + 10 ~= 20.5
Human Half-Dragon ECL 12 (9 class levels + 3 LA)
Strength: 16 base + 8 race + 2 level = 26 (+8 bonus)
BAB: 9/4
Melee: 17/12
Damage: 2d6 + 12 ~= 19
Ogre ECL 12 (4HD + 6 class levels + 4 LA)
Strength: 16 base + 10 race + 2 level = 28 (+9 bonus)
BAB: 9/4
Melee: 18/13
Damage: 3d6 + 13 ~= 23.5
Troll ECL 12 (6HD + 1 class level + 5 LA)
Strength: 16 base + 12 race + 2 level = 30 (+10 bonus)
BAB: 5
Melee: 15
Damage: 3d6 + 15 ~= 25.5
Human Werebear (natural lycanthrope, brown bear) ECL 12 (6HD + 3 class levels + 3 LA)
Strength: 16 base + 18 race + 2 level = 36 (+13 bonus)
BAB: 7/2
Melee: 20/15
Damage: 3d6 + 19 ~= 29.5
I'm wondering if the same theory applies to fighters and base attack bonus.
Here's a list of ECL 12 characters with different hit dice and level adjustments. All of them are pretty good fighters, but I'm wondering if it's statistically better to have maximum base attack bonus or to have a fewer attacks and a higher strength bonus.
All classes have full BAB, total character ECL 12.
All characters have the same equipment. (The equipment will affect the final numbers, but since all the equipment is the same, it'll affect all of the characters equally.) I haven't included equipment in the numbers below.
All characters have the same skills, feats, ability increases (when applicable). I haven't included feats in the numbers below.
Damage is with an appropriately sized greatsword.
Note that I've not included the other factors that go into considering level adjustment races, I'm trying to focus on damage in this exercise. I realize that hit dice, constitution bonus, reach, saves, and other factors should be considered.
If someone has a spreadsheet that'll do the number crunching I'd appreciate it. Since I haven't considered feats or equipment below, a target AC of 22 is probably reasonable middle ground. (Actual AC of appropriate targets would be higher, but so would the actual melee attack bonus of an equipped character.)
-Gak Toid
Human ECL 12 (12 class levels + 0 LA)
Strength: 16 base + 3 level = 19 (+4 bonus)
BAB: 12/7/2
Melee: 16/11/6
Damage: 2d6 + 6 ~= 13
Half-Orc ECL 12 (12 class levels + 0 LA)
Strength: 16 base + 2 race + 3 level = 21 (+5 bonus)
BAB: 12/7/2
Melee: 17/12/7
Damage: 2d6 + 7 ~= 14
Orc ECL 12 (12 class levels + 0 LA)
Strength: 16 base + 4 race + 3 level = 23 (+6 bonus)
BAB: 12/7/2
Melee: 18/13/8
Damage: 2d6 + 9 ~= 16
Goliath ECL 12 (11 class levels + 1 LA)
Strength: 16 base + 4 race + 2 level = 22 (+6 bonus)
BAB: 11/6/1
Melee: 17/12/7
Damage: 3d6 + 9 ~= 19.5
Half-Ogre ECL 12 (10 class levels + 2 LA)
Strength: 16 base + 6 race + 2 level = 24 (+7 bonus)
BAB: 10/5
Melee: 17/12
Damage: 3d6 + 10 ~= 20.5
Human Half-Dragon ECL 12 (9 class levels + 3 LA)
Strength: 16 base + 8 race + 2 level = 26 (+8 bonus)
BAB: 9/4
Melee: 17/12
Damage: 2d6 + 12 ~= 19
Ogre ECL 12 (4HD + 6 class levels + 4 LA)
Strength: 16 base + 10 race + 2 level = 28 (+9 bonus)
BAB: 9/4
Melee: 18/13
Damage: 3d6 + 13 ~= 23.5
Troll ECL 12 (6HD + 1 class level + 5 LA)
Strength: 16 base + 12 race + 2 level = 30 (+10 bonus)
BAB: 5
Melee: 15
Damage: 3d6 + 15 ~= 25.5
Human Werebear (natural lycanthrope, brown bear) ECL 12 (6HD + 3 class levels + 3 LA)
Strength: 16 base + 18 race + 2 level = 36 (+13 bonus)
BAB: 7/2
Melee: 20/15
Damage: 3d6 + 19 ~= 29.5

