vonmolkew
Explorer
Got a question. I play with some folks who don't seem very interested in any kind of adventure that requires a character over 6th or so level. My persaonl feeling is things don't really get interesting until you're at least 10th.
So my question is this: how is 4e for high-level adventuring?
I have been playing since the 70's and have never really had too much trouble with high-level things getting out of hand until 3.5 came along. My 22nd level fighter/sorcerer/arcane archer was doing up to 600 points of damage in a round, which got a little crazy. But my 17th level Magic-User from 2nd edition got in and out of more scrapes (barely) than I can shake a stick at.
So my question is this: how is 4e for high-level adventuring?
I have been playing since the 70's and have never really had too much trouble with high-level things getting out of hand until 3.5 came along. My 22nd level fighter/sorcerer/arcane archer was doing up to 600 points of damage in a round, which got a little crazy. But my 17th level Magic-User from 2nd edition got in and out of more scrapes (barely) than I can shake a stick at.
