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General Tabletop Discussion
*Dungeons & Dragons
High Level 5e - any actual play? How's the balance?
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<blockquote data-quote="Celtavian" data-source="post: 6570324" data-attributes="member: 5834"><p>I agree with Dave for the most part. Best balanced edition to date. </p><p></p><p>Though I disagree about the potential damage of wizards at higher level, I do agree it is easier to let martials do their damage against powerful creatures. You can go balls out as a wizard doing close to equal damage of a fighter or paladin, but why bother? It's easier and more cost effective to let the martials hammer away using your spells to enable them to do it well, while you sit back relatively unscathed and collect the loot. </p><p></p><p>Though I don't intend to be as passive as the wizard in Dave's group. He doesn't want to have a <em>simulacrum</em> with him or summon any creatures to do some hammering, though according to Dave this is because he designs custom monsters and casters that make the use of such spells impossible. But for the standard game, that is not at all the case. <em>Simulacrum</em> and <em>Planar Binding</em> are great spells if you're not making monsters so strong as to make those spells useless and tossing in a horde of casters capable of easily banishing everything you summon. They're very nice for non-end game encounters.</p><p></p><p>Some of the downside of <em>Planar Binding</em> is the ability for a lower level caster to dispel your summoned minion with a lucky roll due to the way they set up <em>dispel magic</em>. You have to be prepared for that problem to come up every now and then. In this edition of D&D, casters are very rare. If you don't want to completely screw over casters, they should remain so, as they are in the fantasy genre.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6570324, member: 5834"] I agree with Dave for the most part. Best balanced edition to date. Though I disagree about the potential damage of wizards at higher level, I do agree it is easier to let martials do their damage against powerful creatures. You can go balls out as a wizard doing close to equal damage of a fighter or paladin, but why bother? It's easier and more cost effective to let the martials hammer away using your spells to enable them to do it well, while you sit back relatively unscathed and collect the loot. Though I don't intend to be as passive as the wizard in Dave's group. He doesn't want to have a [I]simulacrum[/I] with him or summon any creatures to do some hammering, though according to Dave this is because he designs custom monsters and casters that make the use of such spells impossible. But for the standard game, that is not at all the case. [I]Simulacrum[/I] and [I]Planar Binding[/I] are great spells if you're not making monsters so strong as to make those spells useless and tossing in a horde of casters capable of easily banishing everything you summon. They're very nice for non-end game encounters. Some of the downside of [I]Planar Binding[/I] is the ability for a lower level caster to dispel your summoned minion with a lucky roll due to the way they set up [I]dispel magic[/I]. You have to be prepared for that problem to come up every now and then. In this edition of D&D, casters are very rare. If you don't want to completely screw over casters, they should remain so, as they are in the fantasy genre. [/QUOTE]
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High Level 5e - any actual play? How's the balance?
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