D&D General High-level Adventure Design and Play Considerations

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Both you and Prince of Nothing have good lists, I think!

I really liked that bit at the end where they describe criteria for evaluating high-level adventures...

  • The degree to which the adventure has embraced the possibilities, wonder, potential and spirit of high level oldschool D&D
  • The degree to which it has taken the aforementioned capabilities into account in that its challenge is not easily defused or rendered trivial by their deployment
  • The degree to which the adventure has solved this problem by requiring their use, rather then blunting or diffusing their potency

Continuing to whittle away at my high-level dungeon adventure, and definitely going back and forth a lot between that 2nd and 3rd point with the writing process.

Voidrunner's Codex

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