grodog
Hero
My look at high-level AD&D adventure design considerations, inspired
by Prince of Nothing's recent No Artpunk 3 contest:
What other design principles guide your designs and play in high-level adventures?
Allan.
by Prince of Nothing's recent No Artpunk 3 contest:
High-level Adventure Design and Play Considerations
Allan Grohe's game design column covering the elements of Advanced Dungeons & Dragons adventures with practical examples useful in campaign play.
grodog.blogspot.com
What other design principles guide your designs and play in high-level adventures?
Allan.