jgbrowning said:I can't think of many books that have the save or die effects common in high level play. Having the protaganists die and then be raised isn't a common trope at all.
Taraxia said:Tamora Pierce's Conan-ish-inspired books, starting with Alanna and moving on, all seem to have pretty damn high-level characters as protagonists. They wield magic capable of blasting huge ancient monsters to bits, they teleport around all the time, heal grievous wounds by force of will, wield super-ancient super-powerful weapons, "weave" magic to create worldbreaking effects like storms and moving continents, and sit around and chat with the gods once in a while. It does get fairly annoying after a while.
The thread is only less than 24 hours old... A lot hasn't been mentioned yet.the Jester said:I'm surprised that nobody has yet mentioned Stephen R. Donaldson's Chronicles of Thomas Covenant the Unbeliever.
I don't think any of those are necessarily ingredients in high-level D&D play. A lot of those can be simply story elements that any character can encounter. High level, to me, is more easily recognized by what characters (especially PC-like characters) are able to do themselves, not the plot and story that they find themselves in.the Jester said:Truly world-at-stake fantasy, with evil really evil and the powerful forces powerful enough to destroy or corrupt the entire Land. Monsters that hear their name spoken from anywhere in the world. Leper messiah...
How about D&D fiction itself! Every Drizzt book out there. Every Elminster book out there. Paul Kidd's Greyhawk books. Dark Sun's Prism Pentad series starts with low-level characters and culminates with the deaths of several demigod-like sorcerer-kings.Hussar said:I freely admit that fantasy is not my genre of choice to read, so, what am I missing?