Starfox
Hero
This is from the general forum and was discussing 4E, but my reply was so heavily off on a tangent that I wanted to make a new thread about it, and this seemed to be the place.
My experience with this is that high-level balance in 3E depends very much on magic items, but perhaps not in the ways you'd think.
In a low-magic-item game, clerics rock. Their buffs are really relevant. Fighter suck because they lack enabler to do fun things. Wizards are powerful, especially damage-wise, but do not shine as brightly as clerics.
In a high-magic-item game, fighters rock. Physical attacks backed by many, many buff items combined with enough utility items to let them do cool things. Wizards are ok, but mostly in the field of utility and control. Clerics are reduced to healers, and with enough magic items, the fighters can even handle that themselves.
Arcane magic shines brightest somewhere in the middle (around the recommended level of wealth).
Views?
When we look at 3E, it seems an obvious example of brokenness was high level play in general, especially the reliance on magic items and the fact that spellcasters became much more powerful than other classes (although many folks didn't mind this).
My experience with this is that high-level balance in 3E depends very much on magic items, but perhaps not in the ways you'd think.
In a low-magic-item game, clerics rock. Their buffs are really relevant. Fighter suck because they lack enabler to do fun things. Wizards are powerful, especially damage-wise, but do not shine as brightly as clerics.
In a high-magic-item game, fighters rock. Physical attacks backed by many, many buff items combined with enough utility items to let them do cool things. Wizards are ok, but mostly in the field of utility and control. Clerics are reduced to healers, and with enough magic items, the fighters can even handle that themselves.
Arcane magic shines brightest somewhere in the middle (around the recommended level of wealth).
Views?