rushlight
Roll for Initiative!
You failed to read the entire spell.Scion said:SRD:
Calling Creatures: The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling.
Looks like you can call joe the mage just fine, so long as you arent on his home plane.
SRD said:The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. This use of the spell creates a gate that remains open just long enough to transport the called creatures. This use of the spell has an XP cost (see below).
If you choose to call a kind of creature instead of a known individual you may call either a single creature (of any HD) or several creatures. You can call and control several creatures as long as their HD total does not exceed your caster level. In the case of a single creature, you can control it if its HD do not exceed twice your caster level. A single creature with more HD than twice your caster level can’t be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.
A controlled creature can be commanded to perform a service for you. Such services fall into two categories: immediate tasks and contractual service. Fighting for you in a single battle or taking any other actions that can be accomplished within 1 round per caster level counts as an immediate task; you need not make any agreement or pay any reward for the creature’s help. The creature departs at the end of the spell.
Of note:
1) "second effect of the gate spell is to call an extraplanar creature to your aid" The mage must be an extraplanar creature. Also, your definition of "aid" must be different than mine.
2) The above point is irrelevent because the spell clearly states, "Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord." Note that the spell clarifies: "If you choose to call a kind of creature instead of a known individual you..." and "Deities and unique beings cannot be controlled in any event." The spell clearly states that only a kind of creature can be controlled, and if specific beings are called, they choose if the come, and are uncontrolled.
If your PCs are calling a monster to go and fight a creature far above their level just to get XP then the problem isn't with the spell, it's with your idiot players who are trying to break the system and the misguided DM who is allowing them. I could make the same case that if a DM allows a Fireball spell to kill the whole world, then Fireball is broken and should be banned. Duh - the problem isn't with the spell, or the rules. More / different / better rules will never fix broken players.Also, who cares if the caster gets almost no exp from the battle. Effectively he just won. Sending in a CR 30 creature to do the battle you were about to do means, in nearly every case, that he just won. So against a battle a few CR above his level he can take it out single handedly. If it costs you 1k exp to cast but you get 8k exp from defeating it then it sounds like the best option ever.
Probably a bit too powerful yes?
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