Humanophile
First Post
I'm trying to think out a new campaign I want to run, and while I've been soured on the high-power, high magic build by my share of players who run away with the style, I've found that low-magic easily gets tiresome and overdone. So at the moment, I'm trying to put together a game that has large amounts of low-level magic built into the system, while trying to avoid high-power and high-fantasy tropes. Where you have a lot of minor, common magic (you can buy a cantrip-casting wand or a potion of CLW at the corner store, and I have a feat that lets just about anyone cast a cantrip as a magical talent), as well as the occasional super-rare and -powerful thing to instill a sense of wonder.
I know that this is possible in theory (see the early Xanth books), but I'm wondering if it's practical in-game, what with player propensities, as well as hints and tips, either places the idea could slip up, or else just friendly advice.
Thanks in advance.
I know that this is possible in theory (see the early Xanth books), but I'm wondering if it's practical in-game, what with player propensities, as well as hints and tips, either places the idea could slip up, or else just friendly advice.
Thanks in advance.