Latest iteration.
Way of the Mountain
Level 3: Stone Stance
You may spend your bonus action to enter Stone Stance, which lasts until you cancel it or move more than your Martial Arts Movement in one turn. (E.g., more than 10 feet at 3rd level.) While in Stone Stance:
- When you use Str as your attribute for attacks, your Monk Damage is increased by 1 die.
- You have Advantage on any Strength checks or saving throws to avoid being moved. If you fail you are moved only half the distance.
Level 6: Stone Strikes
- The DC for Saving Throws versus your abilities is calculated with the higher of Strength or Wisdom
- When you take the Attack action and spend Ki in the same turn, as a free action you may attempt to shove one creature that you damaged that turn.
Level 11: Improved Stone Stance
While in Stone Stance you gain additional abilities:
- You have Advantage on all Strength checks and saving throws.
- You have damage reduction to non-magical Piercing and Slashing damage equal to your Strength modifier.
Level 17: Avalanche
Spend 4 or more Ki to leap into the air and slam into the ground with the concussive force of a falling mountain. All creatures except you within 10’ take 1d8 Force damage for each Ki spent, and are knocked Prone. Enemies who succeed at a Strength saving throw take half damage and are not knocked Prone, but those who fail by 5 or more are also Stunned until the end of your next turn.