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General Tabletop Discussion
*Dungeons & Dragons
High Tiers = Superheroes
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<blockquote data-quote="Shardstone" data-source="post: 9052370" data-attributes="member: 6807784"><p>I'm just going to cut to the chase.</p><p></p><p>There is no reason a high level heroic fantasy game should not become a superhero/anime-style/mythic hero game. It's the whole point of getting to 17th+ level, let alone 11th+ level where Tier 3 begins. Like, the spells you get at that level are summoning meteors, wishes, mass illusions, all kinds of naughty word. The magic items are swords that cut your head off on a 20 or almighty rods that transforms into OP melee weapons in the hands of a powerful warrior. In other words, you're at the level where you have a capital I Identity, power, reputation, influence, and spotlight. The multiverse knows who you are. You're just that freakin' hard.</p><p></p><p>I'm not sure how this even becomes a thing for debate still, or why people act like this is out of pocket. In Tier 4, you're not thinking about individual powers anymore, you're thinking about baroque systems of magical interactions that replace traditional logic, a calculus involving the movements of demon lords, the decrees of angels, being hurled into other planes, draining the life of an entire world, and more. </p><p></p><p>At some point, in a Heroic Fantasy game, you're going to become REALLy Heroic! You go from Peter Jackson's Lord of the Rings -> Peter Jackson's Hobbit -> INVINCIBLE (as in the Amazon show/comic book series), it's just how it is! Can't see why that's a problem. Capping off levels at 10 and then giving feats instead of level ups or subclass features instead of level ups etc is the alternative if you want to play Joe the Fighter. Venturing into 11th and beyond means we're getting into some freaky deaky naughty word.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9052370, member: 6807784"] I'm just going to cut to the chase. There is no reason a high level heroic fantasy game should not become a superhero/anime-style/mythic hero game. It's the whole point of getting to 17th+ level, let alone 11th+ level where Tier 3 begins. Like, the spells you get at that level are summoning meteors, wishes, mass illusions, all kinds of naughty word. The magic items are swords that cut your head off on a 20 or almighty rods that transforms into OP melee weapons in the hands of a powerful warrior. In other words, you're at the level where you have a capital I Identity, power, reputation, influence, and spotlight. The multiverse knows who you are. You're just that freakin' hard. I'm not sure how this even becomes a thing for debate still, or why people act like this is out of pocket. In Tier 4, you're not thinking about individual powers anymore, you're thinking about baroque systems of magical interactions that replace traditional logic, a calculus involving the movements of demon lords, the decrees of angels, being hurled into other planes, draining the life of an entire world, and more. At some point, in a Heroic Fantasy game, you're going to become REALLy Heroic! You go from Peter Jackson's Lord of the Rings -> Peter Jackson's Hobbit -> INVINCIBLE (as in the Amazon show/comic book series), it's just how it is! Can't see why that's a problem. Capping off levels at 10 and then giving feats instead of level ups or subclass features instead of level ups etc is the alternative if you want to play Joe the Fighter. Venturing into 11th and beyond means we're getting into some freaky deaky naughty word. [/QUOTE]
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