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Higher Level PC Examples?
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<blockquote data-quote="Cyronax" data-source="post: 4133621" data-attributes="member: 822"><p>Try these examples from the leaked draft Monster Manual. Granted, these are not PC classes as far as we know them yet, but the mechanics are very similar. NPCs probably are like non-heroic characters in Star Wars SAGA rules ... i.e. slightly less powerful, than their 'level 12' compared to a PC level 12. </p><p></p><p>Some of the examples are from near-official 4e sources or from 4e D&D Mini stats:</p><p></p><p>Human Mage, Level 4 Artillery (leader)</p><p>Medium Natural Humanoid XP 175</p><p>Initiative +4; Senses Perception +5</p><p>HP 42; Bloodied 21</p><p>AC 17; Fortitude 13, Reflex 14, Will 15</p><p>Speed 6</p><p>M Quarterstaff (standard, at-will) * Weapon</p><p>+4 vs. AC; 1d8 damage</p><p>R Magic Missile (standard, at-will) * Force</p><p>Range 20; +7 vs. Reflex; 2d4+4 force damage</p><p>R Dancing Lightning (standard, encounter) * Lightning</p><p>The mage makes a separate attack against 3 different targets; Range 10; +7 vs. Reflex; 1d6+4 lightning damage.</p><p>A Thunder Burst (standard, encounter) * Thunder</p><p>Area burst 1 within 10; +7 vs. Fortitude; 1d8+4 thunder damage and the target is dazed (save ends).</p><p>Alignment Any; Languages Common</p><p>Skills Arcana +11</p><p>Str 10 (+2), Con 12 (+3), Dex 14 (+4), Int 18 (+6), Wis 17 (+5), Cha 12 (+3)</p><p>Equipment: Robes, Quarterstaff, Wand</p><p></p><p></p><p></p><p>Dwarf Warlord, Level 12 Soldier (Leader)</p><p>Medium Natural Humanoid</p><p>Init +11; Senses perception +11</p><p>HP 83; Bloodied 41</p><p>AC 28; Fortitude 23 Reflex 21 Will 17</p><p>Speed 5</p><p>m +3 Battleaxe (Standard; at-will) * Weapon</p><p>+17 vs. AC; 1d12+8</p><p>r +3 Crossbow (Standard; at-will) * Weapon</p><p>Range 15/30; +15 vs. AC; 1d8+3</p><p>M Drive into Peril (Standard; Recharge 5) * Weapon</p><p>+17 vs. AC; 1d12+8 AND push 3 (no damage and push 1 on a miss). If enemy ends adjacent to an ally other than you, that ally can make an immediate basic melee attack against it</p><p>C Hold the line (Standard; Recharge 6) </p><p>Close burst 5; Allies get +4 AC untill end of this creature's next turn.</p><p>Rally the Troops (Immediate; Recharge 4)</p><p>Range 5; target ally can use a healing surge</p><p>Skills: Endurance +10, Perception +11</p><p>Str +11 Dex +6 Wis +6</p><p>Con +8 Int +9 Cha +7</p><p></p><p></p><p>Human Berserker, Level 3 Brute</p><p>Medium Natural Humanoid XP 150</p><p>Initiative +2; Senses Perception +1</p><p>HP 56; Bloodied 28, see also Battle Fury</p><p>AC 14; Fortitude 14, Reflex 13, Will 13</p><p>Speed 7</p><p>M Greataxe (standard, at-will) * Weapon</p><p>+6 vs. AC; 1d12+4 damage (crit 1d12+16)</p><p>M Battle Fury (immediate, when first bloodied; encounter)</p><p>The human berserker makes a melee basic attack with a +4 attack bonus and that deals an extra 1d6 damage on a hit.</p><p>R Handaxe (standard, at-will) * Weapon</p><p>Range 5/10; +4 vs. AC; damage 1d6+3 damage.</p><p>Alignment Any; Languages Common</p><p>Skills Athletics +9, Endurance +9</p><p>Str 17 (+4), Con 16 (+4), Dex 12 (+2), Int 10 (+1), Wis 11 (+1), Cha 12 (+2)</p><p>Equipment: leather armor, greataxe, 2 handaxes</p><p></p><p></p><p></p><p>Hope that helps,</p><p>c.i.d.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 4133621, member: 822"] Try these examples from the leaked draft Monster Manual. Granted, these are not PC classes as far as we know them yet, but the mechanics are very similar. NPCs probably are like non-heroic characters in Star Wars SAGA rules ... i.e. slightly less powerful, than their 'level 12' compared to a PC level 12. Some of the examples are from near-official 4e sources or from 4e D&D Mini stats: Human Mage, Level 4 Artillery (leader) Medium Natural Humanoid XP 175 Initiative +4; Senses Perception +5 HP 42; Bloodied 21 AC 17; Fortitude 13, Reflex 14, Will 15 Speed 6 M Quarterstaff (standard, at-will) * Weapon +4 vs. AC; 1d8 damage R Magic Missile (standard, at-will) * Force Range 20; +7 vs. Reflex; 2d4+4 force damage R Dancing Lightning (standard, encounter) * Lightning The mage makes a separate attack against 3 different targets; Range 10; +7 vs. Reflex; 1d6+4 lightning damage. A Thunder Burst (standard, encounter) * Thunder Area burst 1 within 10; +7 vs. Fortitude; 1d8+4 thunder damage and the target is dazed (save ends). Alignment Any; Languages Common Skills Arcana +11 Str 10 (+2), Con 12 (+3), Dex 14 (+4), Int 18 (+6), Wis 17 (+5), Cha 12 (+3) Equipment: Robes, Quarterstaff, Wand Dwarf Warlord, Level 12 Soldier (Leader) Medium Natural Humanoid Init +11; Senses perception +11 HP 83; Bloodied 41 AC 28; Fortitude 23 Reflex 21 Will 17 Speed 5 m +3 Battleaxe (Standard; at-will) * Weapon +17 vs. AC; 1d12+8 r +3 Crossbow (Standard; at-will) * Weapon Range 15/30; +15 vs. AC; 1d8+3 M Drive into Peril (Standard; Recharge 5) * Weapon +17 vs. AC; 1d12+8 AND push 3 (no damage and push 1 on a miss). If enemy ends adjacent to an ally other than you, that ally can make an immediate basic melee attack against it C Hold the line (Standard; Recharge 6) Close burst 5; Allies get +4 AC untill end of this creature's next turn. Rally the Troops (Immediate; Recharge 4) Range 5; target ally can use a healing surge Skills: Endurance +10, Perception +11 Str +11 Dex +6 Wis +6 Con +8 Int +9 Cha +7 Human Berserker, Level 3 Brute Medium Natural Humanoid XP 150 Initiative +2; Senses Perception +1 HP 56; Bloodied 28, see also Battle Fury AC 14; Fortitude 14, Reflex 13, Will 13 Speed 7 M Greataxe (standard, at-will) * Weapon +6 vs. AC; 1d12+4 damage (crit 1d12+16) M Battle Fury (immediate, when first bloodied; encounter) The human berserker makes a melee basic attack with a +4 attack bonus and that deals an extra 1d6 damage on a hit. R Handaxe (standard, at-will) * Weapon Range 5/10; +4 vs. AC; damage 1d6+3 damage. Alignment Any; Languages Common Skills Athletics +9, Endurance +9 Str 17 (+4), Con 16 (+4), Dex 12 (+2), Int 10 (+1), Wis 11 (+1), Cha 12 (+2) Equipment: leather armor, greataxe, 2 handaxes Hope that helps, c.i.d. [/QUOTE]
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