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General Tabletop Discussion
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Higher Racial Ability
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2146995" data-attributes="member: 9249"><p>I've altered most of the core races in my games similarly, though I've given extra penalties out, too.</p><p></p><p>Humans: No adjustment.</p><p>Half-Elf: +2 Dex -2 Con</p><p>Half-Orc: +2 Str, -2 Int, -2 Cha</p><p>Elf: -2 Str, +2 Dex, -2 Con, +2 Cha (FG is Ranger/Wizard)</p><p>Dwarf: -2 Dex, +2 Con</p><p>Gnome: -2 Str, +2 Con, +2 Int, -2 Wis (FG is Bard/Druid)</p><p>Halfling: -2 Str, +2 Dex, -2 Wis, +2 Cha (FG is Scout/Rogue)</p><p></p><p>Favored Gestalt comes with an XP bonus, so the ability boost to mental stats isn't as big a help as it would be otherwise.</p><p></p><p>For non-standard races, I haven't made as many changes, though I improved the ability scores for all of the Planetouched, and I gave Genasi actual energy resistances on top of their saving throw bonuses. (Why can a Tiefling sleep in the campfire while a Fire Genasi cannot?)</p><p></p><p>Biggest change is Kobold: -4 Str, +2 Dex, -2 Con, +2 Int, +2 Cha, FG Rogue/Sorceror. </p><p></p><p>For balance, I compare them to Gnomes, who have two caster classes that also hand out a bunch of cool special abilities. Kobolds are more proficient in one spellcaster class, but they get far fewer supernatural abilities.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2146995, member: 9249"] I've altered most of the core races in my games similarly, though I've given extra penalties out, too. Humans: No adjustment. Half-Elf: +2 Dex -2 Con Half-Orc: +2 Str, -2 Int, -2 Cha Elf: -2 Str, +2 Dex, -2 Con, +2 Cha (FG is Ranger/Wizard) Dwarf: -2 Dex, +2 Con Gnome: -2 Str, +2 Con, +2 Int, -2 Wis (FG is Bard/Druid) Halfling: -2 Str, +2 Dex, -2 Wis, +2 Cha (FG is Scout/Rogue) Favored Gestalt comes with an XP bonus, so the ability boost to mental stats isn't as big a help as it would be otherwise. For non-standard races, I haven't made as many changes, though I improved the ability scores for all of the Planetouched, and I gave Genasi actual energy resistances on top of their saving throw bonuses. (Why can a Tiefling sleep in the campfire while a Fire Genasi cannot?) Biggest change is Kobold: -4 Str, +2 Dex, -2 Con, +2 Int, +2 Cha, FG Rogue/Sorceror. For balance, I compare them to Gnomes, who have two caster classes that also hand out a bunch of cool special abilities. Kobolds are more proficient in one spellcaster class, but they get far fewer supernatural abilities. [/QUOTE]
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