Highest AC's

Nail said:
Thanks for the advice, guys.

I do try to *gently* tell them, individually or as a group, when their choices and/or tactics aren't working well. Then again, I'm also trying to give them room to make mistakes. It's tough balancing act, as no one wants a bunch of paternalistic, know-it-all lecturing....and yet even fewer people wanna be dead. :]

Currently there is a "myth" in my game that the "monsters are just gonna hit anyway, so why bother with AC?"

Ouch. :(
Well, are they compensating for crap defense with overpowering offense? Maybe it's working for them so far....
 

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hong said:
Well, are they compensating for crap defense with overpowering offense? Maybe it's working for them so far....
They're trying, anyway. :) (As hong knows), One of my players has the Mnk 2/Warblade 5 - with Insightful Strike - and so can do 1d20+23 hp of damage when he's got th' manuever handy. And the Ftr can pump it out when he gets a full attack.

But they keep dieing, so....I'm not sure it's "working for them so far....." :)
 

A guy I play'ed with followed the same.. "No point in AC, the monsters will hit anyway"..

So he focused on Damage and hitpoints... and did rather well... he was the only one not dying over the course of a 1-20 level's Campaign
 

Goolpsy said:
A guy I play'ed with followed the same.. "No point in AC, the monsters will hit anyway"..

So he focused on Damage and hitpoints... and did rather well... he was the only one not dying over the course of a 1-20 level's Campaign

Yeah, that's been my strategy with the Barbarian/Battle Sorcerer too - between false life, empowered or quickened vampiric touch, channeled lifetheft, Minor Polymorph, heart of earth, and critical hit immunity from the heart spells and the elemental body spell, I routinely take a couple of hundred damage in combat without needing too much healing afterward. But you really need to be built to take that kind of punishment to be able to front-line and ignore your AC, especially around Power Attackers...
 

Kelleris said:
Yeah, that's been my strategy with the Barbarian/Battle Sorcerer too - between false life, empowered or quickened vampiric touch, channeled lifetheft, Minor Polymorph, heart of earth, and critical hit immunity from the heart spells and the elemental body spell, I routinely take a couple of hundred damage in combat without needing too much healing afterward. But you really need to be built to take that kind of punishment to be able to front-line and ignore your AC, especially around Power Attackers...

I would love to see some of these builds, currently in the campaign I run the Totemist/Barbarian just get mushed by PAing bad guys/monsters. He dishes out ALOT of damage tho and just finally realized that he should take PA... O.o New player to 3.5 so he is learning how the game works still.

Cheers,
E
 

To be perfectly fair, I should point out that not everyone IMC is running around with that kind of AC . . . only the dedicated tank. I'm playing a 20th druid right now who only has an AC of 40+ buffed, and 30+ unbuffed - but he's the party diviner, not the party front-liner. :p

Goolpsy said:
A guy I play'ed with followed the same.. "No point in AC, the monsters will hit anyway"..

So he focused on Damage and hitpoints... and did rather well... he was the only one not dying over the course of a 1-20 level's Campaign

As Kelleris pointed out, it can be done with the right feats or spells. I wouldn't want to try it at low levels, though (assuming the DM has a good sense for Power Attack)!
 

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