Mistwell
Crusty Old Meatwad
I am trying to get a Forsaker character to a very high alchemy check, and I would appreciate the help of folks here.
The character will be 7th level, and because he will be a Forsaker he will be using no magic.
The character will be generated using 32-point buy system.
So far I am assuming he will be a gnome (+2 alchemy checks), and will have a base of operations with an alchemists lab (+2 alchemy checks). He will also need 5 ranks in Heal skill, 5 ranks in Profession: Herbalist, and relatively high stats in Con, Str, and Int.
He will probably need Skill Prodigy (making Alchemy a class skill). He may want Natural Mathematician (+2 Alchemy) and Skill Focus: Alchemy (Probably +3 Alchemy, due to a house-rule).
Books used include all core books, all WOTC splat books, KOK Player's Guide, and possibly the Forgotten Realms books (though it is doubtful I can find a Gnome Artificer to make any equipment for him).
So, can anyone help out? Are there non-magical items that would help with Alchemy? Are there additional feats or skills I am missing that could help? Is there a better (or equally good) racial choice? Any suggested non-Forsaker class levels?
Just as background, the character concept is this (so far):
Our hero is the child of two avid Gnome wizards. Early in life, he lost his parents (and was himself wounded) due to a magical explosion that occurred during one of his parent’s magical experiments. Since then our hero has dedicated his life to living well without the use of magic.
Separate from these events, the high Gnomish counsel, through testing and experiments over many generations, has secretly determined that magic may be slowly dying, and will probably end in several thousand years. Gnomes being the skillful engineers that they are, the counsel believes that Gnomes will come to dominate a magicless society some day, through technology.
The counsel has therefore sponsored several of their best and brightest to focus more on non-magical, technological endeavors. Knowing our hero's tragic background, the counsel naturally choose him as one of these technological agents. His orders are to refrain from the use of magic, and explore the world seeking new insights into the mysteries of engineering and technology. He is to periodically report back to the counsel with his findings.
The character will be 7th level, and because he will be a Forsaker he will be using no magic.
The character will be generated using 32-point buy system.
So far I am assuming he will be a gnome (+2 alchemy checks), and will have a base of operations with an alchemists lab (+2 alchemy checks). He will also need 5 ranks in Heal skill, 5 ranks in Profession: Herbalist, and relatively high stats in Con, Str, and Int.
He will probably need Skill Prodigy (making Alchemy a class skill). He may want Natural Mathematician (+2 Alchemy) and Skill Focus: Alchemy (Probably +3 Alchemy, due to a house-rule).
Books used include all core books, all WOTC splat books, KOK Player's Guide, and possibly the Forgotten Realms books (though it is doubtful I can find a Gnome Artificer to make any equipment for him).
So, can anyone help out? Are there non-magical items that would help with Alchemy? Are there additional feats or skills I am missing that could help? Is there a better (or equally good) racial choice? Any suggested non-Forsaker class levels?
Just as background, the character concept is this (so far):
Our hero is the child of two avid Gnome wizards. Early in life, he lost his parents (and was himself wounded) due to a magical explosion that occurred during one of his parent’s magical experiments. Since then our hero has dedicated his life to living well without the use of magic.
Separate from these events, the high Gnomish counsel, through testing and experiments over many generations, has secretly determined that magic may be slowly dying, and will probably end in several thousand years. Gnomes being the skillful engineers that they are, the counsel believes that Gnomes will come to dominate a magicless society some day, through technology.
The counsel has therefore sponsored several of their best and brightest to focus more on non-magical, technological endeavors. Knowing our hero's tragic background, the counsel naturally choose him as one of these technological agents. His orders are to refrain from the use of magic, and explore the world seeking new insights into the mysteries of engineering and technology. He is to periodically report back to the counsel with his findings.
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