Hi,
I come for some input on two of my old beloved franchises.
In the 90's there was a tv show called Highlander The Series based on the Highlander movies that I liked a lot. It was the start of internet and forums and the RPG world was adapting to it. There was a lot of cool stuff to be found online about RPG and a lot of homemade creations. I once founded a Homebrew of Highlander (the Immortals) set on the World of Darkness from Whitewolf. The System is easy to adapt to anything really, but whoever did that Homebrew did a good work with a lot of lore and details.
There was also a Street Fighter system that was released in a Dragons Magazine edition which I hold dear still.
I am really wanting to GM both games to some friends, but the thing is on both cases, the combat is kind of an individual game, not like D&D where 4 player can take on one single monster. Well, Highlander is a "There can be only one" fight to death where only one immortal come out alive, and according to the lore no one can interfere. The other is a duel in a ring, fighter against fighter trying to hit either a KO or a higher score. There is even an Street Fighter Anime that goes in the direction I want to take.
What would be the best systems for me to set a game on those scenarios?
I've heard about Feng Shui 2 and I know Fate, but would someone rrecommend something else? Although I ask this I am less concerned about the system, since I intend to use the old ones mentioned (from Dragon Magazine and the Homebrew), unless I find something really on the spot. I am more concerned about the pace of the game and not infuriating my players.
Although those scenarios are appealing to me, I can see players get frustrated doing nothing while another player fights. There is really no way around that. Wait, that's why I am here. Is there a way around it? How would you manage this kind of scenarios? Please share some of your thoughts with me, I would really appreciate that.
Thank you.
I come for some input on two of my old beloved franchises.
In the 90's there was a tv show called Highlander The Series based on the Highlander movies that I liked a lot. It was the start of internet and forums and the RPG world was adapting to it. There was a lot of cool stuff to be found online about RPG and a lot of homemade creations. I once founded a Homebrew of Highlander (the Immortals) set on the World of Darkness from Whitewolf. The System is easy to adapt to anything really, but whoever did that Homebrew did a good work with a lot of lore and details.
There was also a Street Fighter system that was released in a Dragons Magazine edition which I hold dear still.
I am really wanting to GM both games to some friends, but the thing is on both cases, the combat is kind of an individual game, not like D&D where 4 player can take on one single monster. Well, Highlander is a "There can be only one" fight to death where only one immortal come out alive, and according to the lore no one can interfere. The other is a duel in a ring, fighter against fighter trying to hit either a KO or a higher score. There is even an Street Fighter Anime that goes in the direction I want to take.
What would be the best systems for me to set a game on those scenarios?
I've heard about Feng Shui 2 and I know Fate, but would someone rrecommend something else? Although I ask this I am less concerned about the system, since I intend to use the old ones mentioned (from Dragon Magazine and the Homebrew), unless I find something really on the spot. I am more concerned about the pace of the game and not infuriating my players.
Although those scenarios are appealing to me, I can see players get frustrated doing nothing while another player fights. There is really no way around that. Wait, that's why I am here. Is there a way around it? How would you manage this kind of scenarios? Please share some of your thoughts with me, I would really appreciate that.
Thank you.