Asmor
First Post
One of my players really likes cars a lot, so I'm planning on having a high speed chase soon (most likely in the next session, Thursday) on a heavily trafficked highway. I plan to be using a system where every square represents the space one car might take up on a highway (so a three lane highway will be three squares wide and each square will be roughly 15' long or so).
I'm gonna be using a table to randomly generate the traffic, like so:
Roll for traffic pattern as neccessary, keeping up about 10 rows ahead of the character/NPC farthest ahead, then for each vehicle roll to find out what it is. Traffic is for all purposes stationary (assumed to be going at highway speed), with the exception of the fast and slow cars). All involved in the chase move at 1 square per round, 2 if they go at all out speed.
You can attempt to drive between two vehicles in adjacent lanes as long as you're driving a car or motorcycle. The drive check DC is 15, minus 5 for each SINGLE motorcycle involved (including if the character/NPC is riding one. Not applicable for 2 motorcycles driving in same lane), plus 5 for each truck involved. So for example if attempting to pass between two trucks in a car, the DC would be 25. Attempting to go between the same two trucks on a bike would be 20. Attempting to go between a motorcycle and a car on a motorcycle would be DC 5. Etc. You only need to make this check the first time you encounter a particular vehicle, so for example if you were passing between two 2-square long trucks you could go between them freely the second round.
If you fail a check, you simply stay where you are. There just isn't enough space (or you're not confident enough with the space, at least). If you roll a natural 1, you misjudge the amount of space. Make a reflex save at the same DC as the attempt. Failure indicates collision. No penalty if you successfully save.
So anyways, that's everything I've got. Any comments/suggestions would be very appreciated!
I'm gonna be using a table to randomly generate the traffic, like so:
Code:
Traffic pattern
1d20 X=vehicle
---------------
1-2 | |
2-4 X|X|X
5-6 X| |
7-8 X|X|
9-11 X| |X
12-14 |X|X
15-17 |X|
18-20 | |X
Vehicle type
1d20
-------------
1 2 Motorcycles
2 Huge truck (takes up 2 extra squares forward)
3-4 Motorcycle
5-6 Slow car (move this back one square every round. Will push cars behind it back as well)
7-8 Fast car (moves forward one square every round, changing lanes if blocked and side lane is open. Will not push cars in front of it)
8-10 Large truck (takes up 1 extra square forward)
11-20 Car
Roll for traffic pattern as neccessary, keeping up about 10 rows ahead of the character/NPC farthest ahead, then for each vehicle roll to find out what it is. Traffic is for all purposes stationary (assumed to be going at highway speed), with the exception of the fast and slow cars). All involved in the chase move at 1 square per round, 2 if they go at all out speed.
You can attempt to drive between two vehicles in adjacent lanes as long as you're driving a car or motorcycle. The drive check DC is 15, minus 5 for each SINGLE motorcycle involved (including if the character/NPC is riding one. Not applicable for 2 motorcycles driving in same lane), plus 5 for each truck involved. So for example if attempting to pass between two trucks in a car, the DC would be 25. Attempting to go between the same two trucks on a bike would be 20. Attempting to go between a motorcycle and a car on a motorcycle would be DC 5. Etc. You only need to make this check the first time you encounter a particular vehicle, so for example if you were passing between two 2-square long trucks you could go between them freely the second round.
If you fail a check, you simply stay where you are. There just isn't enough space (or you're not confident enough with the space, at least). If you roll a natural 1, you misjudge the amount of space. Make a reflex save at the same DC as the attempt. Failure indicates collision. No penalty if you successfully save.
So anyways, that's everything I've got. Any comments/suggestions would be very appreciated!
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