Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
[HiJinks] Meet the Band
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CaseyReeseKunst" data-source="post: 9250746" data-attributes="member: 7043864"><p>Here are some player characters for "<a href="https://www.enworld.org/threads/hijinks-hijinks-for-5e.701966/" target="_blank">HiJinks for 5e</a>."</p><p></p><p><u><strong>Bam Bam</strong></u></p><p></p><p><strong>Bubblegum Drummer 2</strong></p><p><strong></strong></p><p><strong>Thick Skin:</strong> 14 (with +1 Lucky Shirt and +1 Funky Jewelry).</p><p></p><p><strong>Cool Points:</strong> 8; <em>Cool Die:</em> 2d6-1.</p><p></p><p><strong>Initiative:</strong> +5 (with +1 Lucky Shirt and +1 Funky Jewelry).</p><p></p><p><strong>Abilities:</strong> Str 11 (+0), Dex 14 (+2), Con 13 (+1), Int 9 (-1), Wis 15 (+2, +5 with either the Lucky Shirt or the Funky Jewelry), Cha 16 (+3).</p><p></p><p><strong>Saving Throws:</strong> Dexterity +4, Charisma +5.</p><p></p><p><strong>Languages:</strong> English.</p><p></p><p><strong>Proficiencies:</strong> <em>Bonus:</em> +2; <em>Skill:</em> Climb +2, Disguise +4, Escape Artist +4, Hide +4, Jump +2, Scram +5, Search +1, Spot +4 (+5 with the Lucky Shirt), Swim +2; <em>Tool:</em> Drums +2, Harmonica +2.</p><p></p><p><strong>Features and Feats:</strong> <em>Range:</em> 45'; <em>Catchy Songs:</em> +1; <em>Ambidexterity:</em> Ignore penalties for using an off hand; <em>Cowardly Scram:</em> You get +2 on Scram; <em>Extra Instrument:</em> Harmonica; <em>Lay Down a Rhythm:</em> For one song, you can give all band-members a +1 perform attempt morale bonus; <em>Mouth Harp:</em> +1 vibes for the harmonica, and you can change one song type when leading.</p><p></p><p><strong>Equipment:</strong> $130; <em>Used Drums:</em> +4 perform attempt, 50' range (+5' range bonus), 1d8+3 percussion vibes; <em>Harmonica:</em> +4 perform attempt, 20' range, 1d4+4 wind vibes; <em>Earplugs:</em> Cover bonus; <em>Fan Club:</em> You can request good vibes once; <em>Lucky Shirt:</em> Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2; <em>Funky Jewelry:</em> (Nose ring), Thick Skin +1, up to max of +5 Wisdom bonus, threads check -1.</p><p></p><p><strong>Personality:</strong> The Cowardly One; <em>Trait:</em> You change your mood or mind quickly; <em>Ideal:</em> You like seeing the smiles on people's faces when you perform; <em>Bond:</em> You idolize Micky Dolenz; <em>Flaw:</em> You're jittery.</p><p></p><p><u><strong>Freddie the Ferret</strong></u></p><p></p><p><strong>Groovy Animal Mascot 2</strong></p><p><strong></strong></p><p><strong>Thick Skin:</strong> 13.</p><p></p><p><strong>Cool Points:</strong> 6; <em>Cool Die:</em> 2d4.</p><p></p><p><strong>Initiative:</strong> +1.</p><p></p><p><strong>Abilities:</strong> Str 3 (-4), Dex 16 (+3), Con 8 (-1), Int 5 (-3), Wis 12 (+1), Cha 7 (-2).</p><p></p><p><strong>Saving Throws:</strong> Dexterity 15, Wisdom 13.</p><p></p><p><strong>Languages:</strong> None (yet).</p><p></p><p><strong>Proficiencies:</strong> <em>Bonus</em> +2; <em>Skill:</em> Perception +3, Stealth +5.</p><p></p><p><strong>Features and Feats:</strong> <em>Range:</em> 15'; <em>All Thumbs:</em> You must make a Dexterity check at DC 20 when attempting to use human tools; <em>Adaptable Appendage:</em> Your paws get a +2 bonus to make Open Lock and Disable Device checks; <em>What's He Got in There?</em> Once per day, you can find a small, mundane, but specifically-requested item in your fur.</p><p></p><p><strong>Pet Tricks:</strong> <em>Fetch:</em> You will go and get something when Ivories points out a specific object, or you will fetch some random object if Ivories' pointing is ambiguous; <em>Funky Disguise:</em> When Ivories or another band-mate makes a successful Charisma assist check (DC 10), you get a +5 circumstance bonus to disguise checks instead of the normal +2; <em>Get Spunky:</em> Once a session, you can distract a character who is annoying you, Ivories, or another band-mate for 1d4 rounds by butt-biting, hair tangling, or knocking things on him, this character loses his Wisdom bonus and cannot move or use any special abilities; <em>Guard:</em> You will stay in place and prevent others from approaching when Ivories tells you to; <em>Perform:</em> You will do a variety of simple tricks like sitting up, rolling over, mooking, dancing, and so on when Ivories tells you to, and during a concert, this will provide Ivories with a +1d2 bonus to vibes; <em>Track:</em> You will track a scent presented to you by Ivories or another band-mate.</p><p></p><p><strong>Personality:</strong> The Adorable One; <em>Trait:</em> You like to dig around, hop around, and dook; <em>Bond:</em> You're attached to Ivories, your master.</p><p></p><p><u><strong>Ivories </strong></u></p><p></p><p><strong>Bubblegum Keyboardist 2</strong></p><p><strong></strong></p><p><strong>Thick Skin:</strong> 13 (with +1 Lucky Shirt).</p><p></p><p><strong>Cool Points:</strong> 15; <em>Cool Die:</em> 2d6+3.</p><p></p><p><strong>Initiative:</strong> +3 (with +1 Lucky Shirt).</p><p></p><p><strong>Abilities:</strong> Str 9 (-1), Dex 15 (+2), Con 13 (+1), Int 16 (+3), Wis 14 (+2, +5 with the Lucky Shirt), Cha 11 (+0).</p><p></p><p><strong>Saving Throws:</strong> Dexterity +4, Strength +1.</p><p></p><p><strong>Languages:</strong> English.</p><p></p><p><strong>Proficiencies:</strong> <em>Bonus:</em> +2; <em>Skill:</em> Animal Empathy +2, Disable Device +6, Drive +4, H4XXor +5, Knowledge +5, Listen +4 (+5 with the Lucky Shirt), Sleight of Hand +4, Spot +4 (+5 with the Lucky Shirt), Use Rope +4; <em>Tool:</em> Keyboards +2.</p><p></p><p><strong>Features and Feats:</strong> <em>Range:</em> 25'; <em>Catchy Songs:</em> +1; <em>Background Noise:</em> Once per set, your play can become unobtrusive enough that no one will send you bad vibes until you make a perform attempt; <em>Braininess:</em> +2 to Use Rope checks, +1 to Disable Device checks; <em>Feelin' Groovy:</em> Once per set, you can add a musical bonus to any band-member's Defense equal to your Intelligence modifier, +3; <em>Groovy Pet:</em> You have a pet, Freddie the Ferret, with unusual qualities.</p><p></p><p><strong>Equipment:</strong> $80; <em>Used Keyboard:</em> + 4 perform attempt, 30' range (+5' range bonus), d6 electronic vibes; <em>Earplugs:</em> Cover bonus; <em>Lucky Shirt:</em> Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2.</p><p></p><p><strong>Personality:</strong> The Brainy One; <em>Trait:</em> You speak in math whenever possible because it's the universal language; <em>Ideal:</em> You believe the world is in need of new ideas and bold action; <em>Bond:</em> You treasure your pet ferret; <em>Flaw:</em> You have trouble keeping your true feelings hidden, and your sharp tongue lands you in trouble.</p><p></p><p><u><strong>Strum</strong></u></p><p></p><p><strong>Bubblegum Bassist 2</strong></p><p><strong></strong></p><p><strong>Thick Skin:</strong> 14 (with +1 Lucky Shirt).</p><p></p><p><strong>Cool Points:</strong> 16; <em>Cool Die:</em> 2d8+2.</p><p></p><p><strong>Initiative:</strong> +4 (with +1 Lucky Shirt).</p><p></p><p><strong>Abilities:</strong> Str 13 (+1), Dex 11 (+0), Con 15 (+2), Int 14 (+2), Wis 16 (+3, +5 with the Lucky Shirt), Cha 9 (-1).</p><p></p><p><strong>Saving Throws:</strong> Wisdom +5, Intelligence +4.</p><p></p><p><strong>Languages:</strong> English.</p><p></p><p><strong>Proficiencies:</strong> <em>Bonus:</em> +2; <em>Skill:</em> Intimidate +5, Knowlege +4, Move Silently +2, Pep Talk +7, Read Lips +4, Scram +4, Spot +5, Swim +3; <em>Tool:</em> Bass +2.</p><p></p><p><strong>Features and Feats:</strong> <em>Range:</em> 25'; <em>Catchy Songs:</em> +1; <em>Tough Tunes:</em> You get +1 on perform attempts on Power Ballads; <em>Go Get 'em Tiger:</em> You may use Pep Talk twice per character per session; <em>Good Vibes:</em> Twice a set, when playing bass, you can return 1d8 + (your level) of good vibes to a target; <em>Hook-Up Action:</em> You command attention, so you get a +2 synergy bonus on Intimidate and Pep Talk.</p><p></p><p><strong>Equipment:</strong> $70; <em>Used Bass:</em> +2 perform attempt, 25' range, d8 string vibes; <em>Earplugs:</em> Cover bonus; <em>Lucky Shirt:</em> Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2.</p><p></p><p><strong>Personality:</strong> The Tough One; <em>Trait:</em> You love a good insult, even one directed at you; <em>Ideal: Might</em> -- In life, the stronger wins; <em>Bond:</em> You keep your thoughts and actions in a journal, so your journal is your legacy; <em>Flaw:</em> You assume the worst in people.</p><p></p><p><u><strong>Trill</strong></u></p><p></p><p><strong>Bubblegum Vocalist 1/Guitarist 1</strong></p><p><strong></strong></p><p><strong>Thick Skin:</strong> 12 (with +1 Lucky Shirt).</p><p></p><p><strong>Cool Points:</strong> 23; <em>Cool Die (Hit Die):</em> 2d12+2.</p><p></p><p><strong>Initiative:</strong> +2 (with +1 Lucky Shirt).</p><p></p><p><strong>Abilities:</strong> Str 9 (-1), Dex 14 (+2), Con 11 (+0), Int 15 (+2), Wis 13 (+1, +5 with the Lucky Shirt), Cha 16 (+3).</p><p></p><p><strong>Saving Throws:</strong> Charisma +5, Constitution +2.</p><p></p><p><strong>Languages:</strong> English.</p><p></p><p><strong>Proficiencies:</strong> <em>Bonus</em> +2; <em>Skill:</em> Appraise +4, Craft +4, Diplomacy +5, Disguise +4, Gather Information +6, Jump +1, Listen +3 (+5 with the Lucky Shirt), Pep Talk +3 (+5 with the Lucky Shirt), Spot +3 (+5 with the Lucky Shirt); <em>Tool:</em> Guitar +2.</p><p></p><p><strong>Features and Feats:</strong> <em>Range:</em> 30'; <em>Catchy Songs:</em> +1; <em>Sensitive Soul:</em> You get +1 on perform attempts on Soulful Songs; <em>Songwriter:</em> You get +1 on perform attempts on Radio-Friendly songs; <em>Backup-Bump:</em> When not the lead vocalist, you may attempt to aid the lead vocalist as a free action once a song; <em>Guitar Solo:</em> In one song a set, you may go crazy, allowing you to deal double vibes to a target adjacent to your focus; <em>Sensitive Perception:</em> You get +1 for Gather Information checks.</p><p></p><p><strong>Equipment:</strong> $30; <em>Used Guitar:</em> +4 perform attempt, range 30', 1d10+3 string vibes; <em>Fan Club:</em> You can request good vibes once per set; <em>Lucky Shirt:</em> Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2.</p><p></p><p><strong>Personality:</strong> The Sensitive One; <em>Trait:</em> You're a snob who looks down on those who can't appreciate fine music; <em>Ideal:</em> When you perform, you make the world better than it was; <em>Bond:</em> You created a great work for someone and then found them unworthy to receive it. You're still looking for someone worthy; <em>Flaw:</em> You're horribly jealous of anyone who can outshine your work.</p></blockquote><p></p>
[QUOTE="CaseyReeseKunst, post: 9250746, member: 7043864"] Here are some player characters for "[URL='https://www.enworld.org/threads/hijinks-hijinks-for-5e.701966/']HiJinks for 5e[/URL]." [U][B]Bam Bam[/B][/U] [B]Bubblegum Drummer 2 Thick Skin:[/B] 14 (with +1 Lucky Shirt and +1 Funky Jewelry). [B]Cool Points:[/B] 8; [I]Cool Die:[/I] 2d6-1. [B]Initiative:[/B] +5 (with +1 Lucky Shirt and +1 Funky Jewelry). [B]Abilities:[/B] Str 11 (+0), Dex 14 (+2), Con 13 (+1), Int 9 (-1), Wis 15 (+2, +5 with either the Lucky Shirt or the Funky Jewelry), Cha 16 (+3). [B]Saving Throws:[/B] Dexterity +4, Charisma +5. [B]Languages:[/B] English. [B]Proficiencies:[/B] [I]Bonus:[/I] +2; [I]Skill:[/I] Climb +2, Disguise +4, Escape Artist +4, Hide +4, Jump +2, Scram +5, Search +1, Spot +4 (+5 with the Lucky Shirt), Swim +2; [I]Tool:[/I] Drums +2, Harmonica +2. [B]Features and Feats:[/B] [I]Range:[/I] 45'; [I]Catchy Songs:[/I] +1; [I]Ambidexterity:[/I] Ignore penalties for using an off hand; [I]Cowardly Scram:[/I] You get +2 on Scram; [I]Extra Instrument:[/I] Harmonica; [I]Lay Down a Rhythm:[/I] For one song, you can give all band-members a +1 perform attempt morale bonus; [I]Mouth Harp:[/I] +1 vibes for the harmonica, and you can change one song type when leading. [B]Equipment:[/B] $130; [I]Used Drums:[/I] +4 perform attempt, 50' range (+5' range bonus), 1d8+3 percussion vibes; [I]Harmonica:[/I] +4 perform attempt, 20' range, 1d4+4 wind vibes; [I]Earplugs:[/I] Cover bonus; [I]Fan Club:[/I] You can request good vibes once; [I]Lucky Shirt:[/I] Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2; [I]Funky Jewelry:[/I] (Nose ring), Thick Skin +1, up to max of +5 Wisdom bonus, threads check -1. [B]Personality:[/B] The Cowardly One; [I]Trait:[/I] You change your mood or mind quickly; [I]Ideal:[/I] You like seeing the smiles on people's faces when you perform; [I]Bond:[/I] You idolize Micky Dolenz; [I]Flaw:[/I] You're jittery. [U][B]Freddie the Ferret[/B][/U] [B]Groovy Animal Mascot 2 Thick Skin:[/B] 13. [B]Cool Points:[/B] 6; [I]Cool Die:[/I] 2d4. [B]Initiative:[/B] +1. [B]Abilities:[/B] Str 3 (-4), Dex 16 (+3), Con 8 (-1), Int 5 (-3), Wis 12 (+1), Cha 7 (-2). [B]Saving Throws:[/B] Dexterity 15, Wisdom 13. [B]Languages:[/B] None (yet). [B]Proficiencies:[/B] [I]Bonus[/I] +2; [I]Skill:[/I] Perception +3, Stealth +5. [B]Features and Feats:[/B] [I]Range:[/I] 15'; [I]All Thumbs:[/I] You must make a Dexterity check at DC 20 when attempting to use human tools; [I]Adaptable Appendage:[/I] Your paws get a +2 bonus to make Open Lock and Disable Device checks; [I]What's He Got in There?[/I] Once per day, you can find a small, mundane, but specifically-requested item in your fur. [B]Pet Tricks:[/B] [I]Fetch:[/I] You will go and get something when Ivories points out a specific object, or you will fetch some random object if Ivories' pointing is ambiguous; [I]Funky Disguise:[/I] When Ivories or another band-mate makes a successful Charisma assist check (DC 10), you get a +5 circumstance bonus to disguise checks instead of the normal +2; [I]Get Spunky:[/I] Once a session, you can distract a character who is annoying you, Ivories, or another band-mate for 1d4 rounds by butt-biting, hair tangling, or knocking things on him, this character loses his Wisdom bonus and cannot move or use any special abilities; [I]Guard:[/I] You will stay in place and prevent others from approaching when Ivories tells you to; [I]Perform:[/I] You will do a variety of simple tricks like sitting up, rolling over, mooking, dancing, and so on when Ivories tells you to, and during a concert, this will provide Ivories with a +1d2 bonus to vibes; [I]Track:[/I] You will track a scent presented to you by Ivories or another band-mate. [B]Personality:[/B] The Adorable One; [I]Trait:[/I] You like to dig around, hop around, and dook; [I]Bond:[/I] You're attached to Ivories, your master. [U][B]Ivories [/B][/U] [B]Bubblegum Keyboardist 2 Thick Skin:[/B] 13 (with +1 Lucky Shirt). [B]Cool Points:[/B] 15; [I]Cool Die:[/I] 2d6+3. [B]Initiative:[/B] +3 (with +1 Lucky Shirt). [B]Abilities:[/B] Str 9 (-1), Dex 15 (+2), Con 13 (+1), Int 16 (+3), Wis 14 (+2, +5 with the Lucky Shirt), Cha 11 (+0). [B]Saving Throws:[/B] Dexterity +4, Strength +1. [B]Languages:[/B] English. [B]Proficiencies:[/B] [I]Bonus:[/I] +2; [I]Skill:[/I] Animal Empathy +2, Disable Device +6, Drive +4, H4XXor +5, Knowledge +5, Listen +4 (+5 with the Lucky Shirt), Sleight of Hand +4, Spot +4 (+5 with the Lucky Shirt), Use Rope +4; [I]Tool:[/I] Keyboards +2. [B]Features and Feats:[/B] [I]Range:[/I] 25'; [I]Catchy Songs:[/I] +1; [I]Background Noise:[/I] Once per set, your play can become unobtrusive enough that no one will send you bad vibes until you make a perform attempt; [I]Braininess:[/I] +2 to Use Rope checks, +1 to Disable Device checks; [I]Feelin' Groovy:[/I] Once per set, you can add a musical bonus to any band-member's Defense equal to your Intelligence modifier, +3; [I]Groovy Pet:[/I] You have a pet, Freddie the Ferret, with unusual qualities. [B]Equipment:[/B] $80; [I]Used Keyboard:[/I] + 4 perform attempt, 30' range (+5' range bonus), d6 electronic vibes; [I]Earplugs:[/I] Cover bonus; [I]Lucky Shirt:[/I] Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2. [B]Personality:[/B] The Brainy One; [I]Trait:[/I] You speak in math whenever possible because it's the universal language; [I]Ideal:[/I] You believe the world is in need of new ideas and bold action; [I]Bond:[/I] You treasure your pet ferret; [I]Flaw:[/I] You have trouble keeping your true feelings hidden, and your sharp tongue lands you in trouble. [U][B]Strum[/B][/U] [B]Bubblegum Bassist 2 Thick Skin:[/B] 14 (with +1 Lucky Shirt). [B]Cool Points:[/B] 16; [I]Cool Die:[/I] 2d8+2. [B]Initiative:[/B] +4 (with +1 Lucky Shirt). [B]Abilities:[/B] Str 13 (+1), Dex 11 (+0), Con 15 (+2), Int 14 (+2), Wis 16 (+3, +5 with the Lucky Shirt), Cha 9 (-1). [B]Saving Throws:[/B] Wisdom +5, Intelligence +4. [B]Languages:[/B] English. [B]Proficiencies:[/B] [I]Bonus:[/I] +2; [I]Skill:[/I] Intimidate +5, Knowlege +4, Move Silently +2, Pep Talk +7, Read Lips +4, Scram +4, Spot +5, Swim +3; [I]Tool:[/I] Bass +2. [B]Features and Feats:[/B] [I]Range:[/I] 25'; [I]Catchy Songs:[/I] +1; [I]Tough Tunes:[/I] You get +1 on perform attempts on Power Ballads; [I]Go Get 'em Tiger:[/I] You may use Pep Talk twice per character per session; [I]Good Vibes:[/I] Twice a set, when playing bass, you can return 1d8 + (your level) of good vibes to a target; [I]Hook-Up Action:[/I] You command attention, so you get a +2 synergy bonus on Intimidate and Pep Talk. [B]Equipment:[/B] $70; [I]Used Bass:[/I] +2 perform attempt, 25' range, d8 string vibes; [I]Earplugs:[/I] Cover bonus; [I]Lucky Shirt:[/I] Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2. [B]Personality:[/B] The Tough One; [I]Trait:[/I] You love a good insult, even one directed at you; [I]Ideal: Might[/I] -- In life, the stronger wins; [I]Bond:[/I] You keep your thoughts and actions in a journal, so your journal is your legacy; [I]Flaw:[/I] You assume the worst in people. [U][B]Trill[/B][/U] [B]Bubblegum Vocalist 1/Guitarist 1 Thick Skin:[/B] 12 (with +1 Lucky Shirt). [B]Cool Points:[/B] 23; [I]Cool Die (Hit Die):[/I] 2d12+2. [B]Initiative:[/B] +2 (with +1 Lucky Shirt). [B]Abilities:[/B] Str 9 (-1), Dex 14 (+2), Con 11 (+0), Int 15 (+2), Wis 13 (+1, +5 with the Lucky Shirt), Cha 16 (+3). [B]Saving Throws:[/B] Charisma +5, Constitution +2. [B]Languages:[/B] English. [B]Proficiencies:[/B] [I]Bonus[/I] +2; [I]Skill:[/I] Appraise +4, Craft +4, Diplomacy +5, Disguise +4, Gather Information +6, Jump +1, Listen +3 (+5 with the Lucky Shirt), Pep Talk +3 (+5 with the Lucky Shirt), Spot +3 (+5 with the Lucky Shirt); [I]Tool:[/I] Guitar +2. [B]Features and Feats:[/B] [I]Range:[/I] 30'; [I]Catchy Songs:[/I] +1; [I]Sensitive Soul:[/I] You get +1 on perform attempts on Soulful Songs; [I]Songwriter:[/I] You get +1 on perform attempts on Radio-Friendly songs; [I]Backup-Bump:[/I] When not the lead vocalist, you may attempt to aid the lead vocalist as a free action once a song; [I]Guitar Solo:[/I] In one song a set, you may go crazy, allowing you to deal double vibes to a target adjacent to your focus; [I]Sensitive Perception:[/I] You get +1 for Gather Information checks. [B]Equipment:[/B] $30; [I]Used Guitar:[/I] +4 perform attempt, range 30', 1d10+3 string vibes; [I]Fan Club:[/I] You can request good vibes once per set; [I]Lucky Shirt:[/I] Thick Skin +1, up to max of +5 Wisdom bonus, threads check penalty -2. [B]Personality:[/B] The Sensitive One; [I]Trait:[/I] You're a snob who looks down on those who can't appreciate fine music; [I]Ideal:[/I] When you perform, you make the world better than it was; [I]Bond:[/I] You created a great work for someone and then found them unworthy to receive it. You're still looking for someone worthy; [I]Flaw:[/I] You're horribly jealous of anyone who can outshine your work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
[HiJinks] Meet the Band
Top