Hints for revised Psionics in Miniature game?

MerricB

Eternal Optimist
Supporter
#19: Ialdabode, Human Psion: 5 points; CG
LVL 2; SPD 6; AC 13; HP 10
Melee Attack: +3 (5)
Ranged Attack: +4 (5)
Type: Humanoid (Human)
Special Abilities: Unique. Slow Ranged Attack.
Spells: Psionics 4pp. Inertial Armor 1 pp (self, +4 AC); Psionic Daze 1 pp (range 6, stun humanoid of level 4 or below, DC13); Mind Thrust 2 pp (sight, 10 damage, DC13 negates)

#21: Ragnara, Psychic Warrior: 7 points; CG
LVL 3; SPD 6; AC 19; HP 20
Melee Attack: +5 (5)
Ranged Attack: -
Type: Humanoid (Maenad)
Special Abilities: Unique. Smite +10 []
Spells: Psionics 3pp - Burst 1pp (self; +2 speed this turn, swift action), Offensive Precognition 1pp (self; attack +1).

Cheers!
 

log in or register to remove this ad

If you ask me (and I realise that you didn't ;) )
The new psionic system will use the rules for spell points from unearthed arcana. I expect that there will be an overhaul of the psi combat modes, and some tweeking of the classes, feats and powers, but otherwise I figure it will be similar to the 3.0 psihand book. But then again knowing my luck I'll probably be proved hideously wrong come April :o
 

BigAlzBub said:
If you ask me (and I realise that you didn't ;) )
The new psionic system will use the rules for spell points from unearthed arcana. I expect that there will be an overhaul of the psi combat modes, and some tweeking of the classes, feats and powers, but otherwise I figure it will be similar to the 3.0 psihand book. But then again knowing my luck I'll probably be proved hideously wrong come April :o

I think if you check the wilder class on the WotC preview and various threads here you'll find you are indeed hideously wrong :) It looks like there are major changes all round (just for example, proper scaling of powers)
 
Last edited:

Remove ads

Top