Historians! Gamers! Armchair Gamer Historians! Gather for the arcane revolution!

Inspired by the "let's ban teleportation" thread, I thought it would be interesting to see how access to magic would affect a world logically. We did this once before with primitive tribes, and then later the plots developed with more advanced cultures. But I'd like to try starting with the real world this time, and introduce magic gradually.

We know that the greatest advances in technology tend to come as a result of war. We also know that magic eventually will be applied to adventures. Thus, I call on the aid of ENWorlders to lend their knowledge of history and adventure, as we introduce magic to the Crusades.


Details
For the sake of this thread, let's ignore core D&D class divisions of arcane and divine. That lets us handily avoid worrying about things like religious disputes.

First, I need to know who were the major groups and leaders on both sides of the first crusade, what their goals were, and what type of magic you'd think they'd develop.

Next, we need to know battles that were fought, and figure out how the magic each side has would have affected things. If there aren't enough good battles, we'll make some up.

Then we will 'level up' each side, giving them access to more powerful magic. For the first round, nothing stronger than 2nd level will be available. For the second, 4th level spells will be available. And then we'll give access to 7th level magic. If the world has not yet been destroyed in a cataclysmic war, the fourth round will have access to 9th level spells.

At the end of each 'round' of the war (and mind you, these rounds are very free form, involving more discussion than any sort of actual calculations), we will discuss how the new developments would aid a few groups of heroes. For one, I'll toss out a collection of British warriors, upholding the old traditions of King Arthur, heading to the Middle East to recover the Holy Grail. We might also have some adventurers who are attempting to track an immortal Roman warlord named Longinus as the man flees to China. And then how about some Islamic heroes who are trying to rescue a princess who was captured and brought to Italy as a hostage.

Who's interested? I think it will be fun, but sadly my knowledge of the time period is a little lacking, which is why I need your helps.
 

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RangerWickett said:
Thus, I call on the aid of ENWorlders to lend their knowledge of history and adventure, as we introduce magic to the Crusades.
You should pick a different war. Both sides of this conflict view magic as a tool of the devil and would need to be desperate to even consider it.

Maybe the Hundred Years War would work better.
 

Phpw! Just one reply and I've already mucked things up.

The hundred years war is what, England and France? Eh, maybe if you tell me why it's cool.

Okay, what if we go back a few hundred years and go for the Peloponesian (sp?) Wars?
 

...The 'Islamic side' adventuring party teleports right on top of the ole round table and ZAPPO!!!! Young King Arthur and his Knights of the Round Table are toast. Next war please.
(ok, you said it was inspired by the Ban Teleport thread!!)

Seriously, I like the idea, but I'm not much of a historian, even of the armchair variety.

I would like to see where the philosophers on this forum think magic in the really real world would take us.
 

Actually the crusades are a very good example. There are a lot of subtle 2nd level spells that can be explained away. Since we are doing away with the breech between divine and arcane it makes it even easier. These first two groups may not even realize it is magic. They would explain it away as gifts from their gods. Both sides had people who wielded blessings from the gods according to myth, legend and propaganda. Saying that neither side would use magic is doing the question a disservice I think. I could see the crusaders having a lot fo use for things liked *mending,* *resistance,* *cause fear,* *comprehend languages,* *sleep,* all opf the buff spells. The muslims would have the same uses for them. I could see it making the crusades drag on for a much longer time with less death (the cure spells) overall but more viciousness at times. With comprehend languages and the like you would not have the communication gap caused by mistranslating. I can see there being fewer crusades than irl because of this. Groups like the Templars (led my demolay) would know both versions of the magic and fuse it into a single entity which would cause the order to be brought up on heresy charges much sooner. The christians, muslims and jews in the holy city would have some way of protecting themselves (they were all killed in a couple of crusades by over zelotess crusaders that didn't relaize they were all living together happily.

I can see some real promise to this question, who's going to start?
 

Yeah, they saw magic as a tool of the devil - but they didn't see miracles as magic. ;)
I think divine magic would pose no problem. Besides, even the hatred of arcane magic has exceptions (magi kings?)
 

Zappo said:
Yeah, they saw magic as a tool of the devil - but they didn't see miracles as magic. ;)
I think divine magic would pose no problem. Besides, even the hatred of arcane magic has exceptions (magi kings?)

And remember, we aren't differentiating between divine and arcane in the thread, so magic is magic. Hence they would agree with thier magic (being "divine") and decry the opposing magic (being "blasphemous")
 

I think that in such a world, warriors would be extra certain to kill their fallen foes, rather than leave them injured. A crippled warrior in traditional history is no longer a warrior, but in a fantasy world, only death cuts down on the enemy's forces (and even that's not a problem at high levels).
 


Cremation of the dead becomes mandatory after the first serious encounter with either a necromancer that animates the dead or with spawn-creating undead.
 

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