I've always done a normal roll of the dice, until this latest game I ran.
Running with a group of almost total newbies, I decided to do a little experimenting and ran with the variant rule in the DMG that gives alternating average HP per level. Example: d4 gains 2 on even levels, and 3 on odd levels.
It worked great! I just use the average hitpoints for creatures in the MM, and the encounters are always balanced. Up the CR for a tougher battle, or lower it for an easier one.
In my new Darksun game, I'm going with a different approach. To represent the "tougher" aspect of the world, players will get 3/4 die per level, instead of 1/2. The same example, a d4 would gain 3 every level, instead of every odd level.
I'll do the same for creatures, and it should have the same results, just extend combat by a few rounds.
Running with a group of almost total newbies, I decided to do a little experimenting and ran with the variant rule in the DMG that gives alternating average HP per level. Example: d4 gains 2 on even levels, and 3 on odd levels.
It worked great! I just use the average hitpoints for creatures in the MM, and the encounters are always balanced. Up the CR for a tougher battle, or lower it for an easier one.
In my new Darksun game, I'm going with a different approach. To represent the "tougher" aspect of the world, players will get 3/4 die per level, instead of 1/2. The same example, a d4 would gain 3 every level, instead of every odd level.
I'll do the same for creatures, and it should have the same results, just extend combat by a few rounds.