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Hit Point Maximum Damage House-Rules
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<blockquote data-quote="DND_Reborn" data-source="post: 8682154" data-attributes="member: 6987520"><p>Thanks. It is something I have been playing around with for a <em>LONG</em> time, using hit point maximum...</p><p></p><p>The idea is a derivative of the vitality / wounds system of d20 SW. I liked the idea that:</p><p></p><p>1. critical damage (formerly "hit") goes directly to "wounds"-- or in the case of 5E, since I didn't want to use Constitution, I figured maximum hit points. Using the options in the OP, this could be half the damage to hit point maximum maybe?</p><p>2. overflow damage when you go to 0 hit points would also go to hit point maximum instead of being lost.</p><p></p><p>#2 accurately represents the RAW idea that remaining damage equal to your hit point maximum is instant death.</p><p></p><p>With the ideas in the OP, that would hold true: if your hit point maximum reaches 0, you die.</p><p></p><p></p><p>Yeah, something like this might work as well.</p><p></p><p>At this point, what I want to do first is apply damage to hit points and half to hit point maximum, but only on failed saves, unexpected attacks, and hazard damage.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8682154, member: 6987520"] Thanks. It is something I have been playing around with for a [I]LONG[/I] time, using hit point maximum... The idea is a derivative of the vitality / wounds system of d20 SW. I liked the idea that: 1. critical damage (formerly "hit") goes directly to "wounds"-- or in the case of 5E, since I didn't want to use Constitution, I figured maximum hit points. Using the options in the OP, this could be half the damage to hit point maximum maybe? 2. overflow damage when you go to 0 hit points would also go to hit point maximum instead of being lost. #2 accurately represents the RAW idea that remaining damage equal to your hit point maximum is instant death. With the ideas in the OP, that would hold true: if your hit point maximum reaches 0, you die. Yeah, something like this might work as well. At this point, what I want to do first is apply damage to hit points and half to hit point maximum, but only on failed saves, unexpected attacks, and hazard damage. [/QUOTE]
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