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Hit Point Maximum Damage House-Rules
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<blockquote data-quote="Steampunkette" data-source="post: 8682718" data-attributes="member: 6796468"><p>Secondary support rules:</p><p></p><p><em>Cure Wounds</em> and<em> Healing Word </em>restores your Max HP by the spell slot level. Use it at 1st level you get 1 Max HP back. Cast it at 5th and you get 5. Same goes for <em>Mass Healing Word</em> and<em> Mass Cure Wounds</em>, but everyone targeted gets their Max HP back.</p><p></p><p><em>Regenerate</em> restores Max HP equal to the regular HP restored.</p><p></p><p><em>Heal</em> restores full Max HP. As does <em>Mass Heal</em>.</p><p></p><p>Long Rests recover your Proficiency Modifier in Max HP.</p><p></p><p>Healing Potions recover your Proficiency Modifier in Max HP.</p><p></p><p>And, of course the following rule applied to everyone but the PCs: </p><p>Anything that deals damage in d4s now deals d2s.</p><p>Anything that deals damage in d6s now deals d4s.</p><p>Anything that deals damage in d8s now deals d6s.</p><p>Anything that deals damage in d10s now deals d8s.</p><p>Anything that deals damage in d12s now deals d10s.</p><p></p><p>Because in this system Magical Healing needs to slightly outpace incoming baseline damage since practically every fight is going to see Max HP reductions for multiple party members and this system DRASTICALLY FAVORS MONSTERS who don't bother recovering HP ninety nine times out of a hundred.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8682718, member: 6796468"] Secondary support rules: [I]Cure Wounds[/I] and[I] Healing Word [/I]restores your Max HP by the spell slot level. Use it at 1st level you get 1 Max HP back. Cast it at 5th and you get 5. Same goes for [I]Mass Healing Word[/I] and[I] Mass Cure Wounds[/I], but everyone targeted gets their Max HP back. [I]Regenerate[/I] restores Max HP equal to the regular HP restored. [I]Heal[/I] restores full Max HP. As does [I]Mass Heal[/I]. Long Rests recover your Proficiency Modifier in Max HP. Healing Potions recover your Proficiency Modifier in Max HP. And, of course the following rule applied to everyone but the PCs: Anything that deals damage in d4s now deals d2s. Anything that deals damage in d6s now deals d4s. Anything that deals damage in d8s now deals d6s. Anything that deals damage in d10s now deals d8s. Anything that deals damage in d12s now deals d10s. Because in this system Magical Healing needs to slightly outpace incoming baseline damage since practically every fight is going to see Max HP reductions for multiple party members and this system DRASTICALLY FAVORS MONSTERS who don't bother recovering HP ninety nine times out of a hundred. [/QUOTE]
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