D&D General Hit Points are a great mechanic

So great that I used them in my most recent little game! Seriously, though, they're great at what they do in that they are a simple way to convey health/stamina and get out of the way quickly.
 

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Honestly, same. Condition trackers are an immediate turn off these days on games for me. While HP bloat can certainly be annoying, HP itself is not the issue. Don’t fix what ain’t broke.
 


They are a decent abstract way of measuring injuries. The bloat found in many games is the biggest issue I have with them. I'm not a huge fan of games where someone can get stabbed 145 times with a sword and still be perfectly fine, kinda doesn't line up with reality at all.
 

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