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Hit points explained
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<blockquote data-quote="robus" data-source="post: 7202395" data-attributes="member: 6801558"><p>The thing that bugs me is why do I have to reduce a target to zero hit points to knock them out? If HP is measuring your ability to take blows (by actively dodging, deflecting etc) then knocking someone out should be much easier (if the circumstances are right of course).</p><p></p><p>Which is why I've home-ruled that it's a STR vs CON opposed check. Disadvantage if the target is larger and advantage if the target is smaller.</p><p></p><p>So if someone wants to sneak up and knock a guard out that's all they have to do. Of course if they fail then combat will most likely break out but at least they have a decent chance of succeeding without requiring an extended combat.</p></blockquote><p></p>
[QUOTE="robus, post: 7202395, member: 6801558"] The thing that bugs me is why do I have to reduce a target to zero hit points to knock them out? If HP is measuring your ability to take blows (by actively dodging, deflecting etc) then knocking someone out should be much easier (if the circumstances are right of course). Which is why I've home-ruled that it's a STR vs CON opposed check. Disadvantage if the target is larger and advantage if the target is smaller. So if someone wants to sneak up and knock a guard out that's all they have to do. Of course if they fail then combat will most likely break out but at least they have a decent chance of succeeding without requiring an extended combat. [/QUOTE]
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