Artturi Laitakari
First Post
After reading D&D 5e damage rules I concluded thus far:
Hitpoints 50% to 100%
All damage, slashing, bruising and piercing is actually bruising damage, same for magic. D6D is a PG-13 reality, nobody gets serious damage, or bleeds.
Death= serious coma, you seem dead, but are not.
Bleeding -> doesn't exist.
Even "reality rules" that slow down healing in DMG make healing pretty fast considering it's only bruising.
Hitpoints 50% to 100%
- Describe fatigue from blocking and dodging attacks, you have not been really hit yet.
- Describe bruises you have gotten, next day you have a lot of bruises in your body.
- Someone knocked you out, this is the first point where you have gotten some real damage.
All damage, slashing, bruising and piercing is actually bruising damage, same for magic. D6D is a PG-13 reality, nobody gets serious damage, or bleeds.
Death= serious coma, you seem dead, but are not.
Bleeding -> doesn't exist.
Even "reality rules" that slow down healing in DMG make healing pretty fast considering it's only bruising.