ezo
Hero
I cannot speak for @Charlaquin, but for myself any bonus to a saving throw would add here, as normal.I think this is a pretty clean way to do it (you might want to specify bonuses to saving throws do not alter this unless it is specifically a bonus to death saving throws). Otherwise like paladins become ridiculously resistant to death.
Yes, Paladins don't die easily when "in the hands of Fate."
Unless the fighter has +8 on his save somehow... The only instance I can think of this happening is a Paladin +5 CHA, Ring of Protection +1, Cloak of Protection +1, and Luck Stone +1. There might be more in 2024, but I have no idea what there is.The ONLY issue is, technically as long as you are only suffering from one source of damage....you are immortal.
Example:
The fighter falls into lava going to 0 hp. They fail their save, and become stunned. On their turn, they are no longer stunned at the end of their turn. After their turn, the lava damages them again....and they become stunned (or maybe even stable depending on how the save goes, but lets just assumed stunned for now).
And this repeats ad naseum. As long as its only 1 source of damage, the fighter does not die.
Otherwise, eventually the cycle will end and the creature to move on to Unconscious, and fail the save again (eventually) and die.
Last edited: