ezo
Hero
Actually, this is a good point but we have to think about this...I'm not sure if I agree with a successful save leaving you at 0 and "stable." I think if you succeed you should regain 1 HP, but be forced to stay prone until the beginning (or end) of your next turn.
Current Version:
Success. You keep death at bay for the moment. You do not make additional Death Saving Throws unless you take further damage, even if you start your turn with 0 Hit Points.
Revised Version:
Success. You keep death at bay for the moment. You regain 1 Hit Point.
Since the current version makes it so you don't have to continue to make DST unless you take further damage, but if you are at 1 HP (revised version) and take any damage, you are in fact at 0 Hit Points again anyway...
Thinking about this:
1. You get hit, go to 0 HP.
2. You are Prone. Nothing else happens until...(assuming you don't get healed)
3. You start your turn at 0 HP and must make a DST.
3A. (current) You succeed at are at 0 HP, no longer making DST OR
3B. (revised) You succeed and are at 1 HP and don't have to make DST.
... you stand up, do whatever...
4. You get hit and take damage. Assuming you are still at 0 or 1 HP (depending on current or revised), either way you will be at 0 HP again.
4A. (current) Since you were already AT 0 HP, you don't fall Prone.
4B. (revised) Since you were at 1 HP and dropped to 0 HP (again), you are Prone.
5. Either way, you are starting at 0 HP and make the DST.
and so on.
With the current wording, since you would regain 1 HP, if you take damage again, you "drop to 0 HP" again, and so fall Prone again. This really seems more "whack-a-mole" since you are up, then prone, then up (if you stand), then prone, etc.
So, @Charlaquin the question becomes this: while at 0 HP, do you want the creature to be Prone anytime they take damage?
Or does it make more sense that you don't automatically become prone whenever you get hit?
I don't think you want another roll for that, so what are your thoughts?