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Hit points explained
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<blockquote data-quote="Sacrosanct" data-source="post: 7202419" data-attributes="member: 15700"><p>I don't know why we still are debating what hit points are. They were explained as far back as in 1979 pretty darn clearly:</p><p></p><p><em>Each character has a varying number of hit points,' just as monsters do.</em></p><p><em>These hit points represent how much damage (actual 01: potential) the</em></p><p><em>character can withstand before being killed. A certain amount of these hit</em></p><p><em>points represent the actual physical punishment which can be sustained.</em></p><p><em>The remainder, a significant portion of hit points at higher levels, stands</em></p><p><em>for skill, luck, and/or magical factors. A typical man-at-arms can take</em></p><p><em>about 5 hit points of damage before being Killed. Let us suppose that a 10th</em></p><p><em>level fighter has 55 hit points, plus a bonus of 30 hit points for his</em></p><p><em>constitution, for a total of 85 hit points. This IS the equivalent of about 18 hit</em></p><p><em>dice for creatures, about what it would take to kill four huge warhorses. It</em></p><p><em>is ridiculous to assume that even a fantastic flghter can take that much</em></p><p><em>punishment. The some holds true to a lesser extent for clerics, thieves, and</em></p><p><em>the other classes. Thus, the majority of hit paints aresymbolic of combat</em></p><p><em>skill, luck (bestowed by supernatural powers), and magical forces.</em></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7202419, member: 15700"] I don't know why we still are debating what hit points are. They were explained as far back as in 1979 pretty darn clearly: [i]Each character has a varying number of hit points,' just as monsters do. These hit points represent how much damage (actual 01: potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a significant portion of hit points at higher levels, stands for skill, luck, and/or magical factors. A typical man-at-arms can take about 5 hit points of damage before being Killed. Let us suppose that a 10th level fighter has 55 hit points, plus a bonus of 30 hit points for his constitution, for a total of 85 hit points. This IS the equivalent of about 18 hit dice for creatures, about what it would take to kill four huge warhorses. It is ridiculous to assume that even a fantastic flghter can take that much punishment. The some holds true to a lesser extent for clerics, thieves, and the other classes. Thus, the majority of hit paints aresymbolic of combat skill, luck (bestowed by supernatural powers), and magical forces.[/i] [/QUOTE]
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