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Hit points explained
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<blockquote data-quote="MechaPilot" data-source="post: 7202584" data-attributes="member: 82779"><p>A save is just reversing who rolls to resolve the action. The difference between a DoaM attack and a spell that does partial damage on a successful save is purely semantic.</p><p></p><p>Also, a miss in D&D is a matter of rules mechanics (i.e. a mechanical miss) and doesn't inherently mean an actual miss or whiff (i.e. a total lack of contact). If a mechanical miss did mean an actual miss/whiff then wearing heavy armor would make foes less likely to make physical contact with their blows, instead of simply deflecting them. Now, failing to beat a target's AC can mean an actual miss/whiff. But, frequently, it makes as much if not more sense for the mechanical miss to mean the blow was absorbed or deflected by armor (natural or otherwise).</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7202584, member: 82779"] A save is just reversing who rolls to resolve the action. The difference between a DoaM attack and a spell that does partial damage on a successful save is purely semantic. Also, a miss in D&D is a matter of rules mechanics (i.e. a mechanical miss) and doesn't inherently mean an actual miss or whiff (i.e. a total lack of contact). If a mechanical miss did mean an actual miss/whiff then wearing heavy armor would make foes less likely to make physical contact with their blows, instead of simply deflecting them. Now, failing to beat a target's AC can mean an actual miss/whiff. But, frequently, it makes as much if not more sense for the mechanical miss to mean the blow was absorbed or deflected by armor (natural or otherwise). [/QUOTE]
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