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Hit points explained
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<blockquote data-quote="Maxperson" data-source="post: 7203089" data-attributes="member: 23751"><p>Hey Rob! The 5e rules are not actually incompatible with poison attacks. I'll quote the text below.</p><p></p><p>"When your current hit point total is half or more of your hit point maximum, you <strong>typically</strong> show no signs of injury."</p><p></p><p>The word typically is hugely important for what you are talking about. It means that there are atypical situations where you show signs of injury prior to being at half or lower hit points. Poison attacks would be one of those atypical situations. Alternatively or additionally, you could also go with specific beats general. The above would be the general rules of injury, and the poison attacks would be one of the specific ways to beat it. </p><p></p><p></p><p></p><p>Yes. The abstract nature of hit points allows for all of that, which I think is fantastic. I've always run it that way, with hit point damage becoming physical at some point, and then more and more physical as the PC approaches 0.</p><p></p><p></p><p></p><p>I'm not so sure. Hit points as abstract means you can run them however you like. Some DMs do run them as purely physical, treating them like Dragonball Z. Other run it like I mentioned above. One DM I play with apportions each hit as partly physical and partly endurance, luck, skill, etc. I think it can be the satisfying story element you are looking for if you want to run them that way. Unless I'm misunderstanding you.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7203089, member: 23751"] Hey Rob! The 5e rules are not actually incompatible with poison attacks. I'll quote the text below. "When your current hit point total is half or more of your hit point maximum, you [B]typically[/B] show no signs of injury." The word typically is hugely important for what you are talking about. It means that there are atypical situations where you show signs of injury prior to being at half or lower hit points. Poison attacks would be one of those atypical situations. Alternatively or additionally, you could also go with specific beats general. The above would be the general rules of injury, and the poison attacks would be one of the specific ways to beat it. Yes. The abstract nature of hit points allows for all of that, which I think is fantastic. I've always run it that way, with hit point damage becoming physical at some point, and then more and more physical as the PC approaches 0. I'm not so sure. Hit points as abstract means you can run them however you like. Some DMs do run them as purely physical, treating them like Dragonball Z. Other run it like I mentioned above. One DM I play with apportions each hit as partly physical and partly endurance, luck, skill, etc. I think it can be the satisfying story element you are looking for if you want to run them that way. Unless I'm misunderstanding you. [/QUOTE]
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