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Hit points explained
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<blockquote data-quote="Lanefan" data-source="post: 7203237" data-attributes="member: 29398"><p>Quite right, along with various other insstances where a single die roll represented the best of (in theory) multiple attempts e.g. a pick locks roll.</p><p></p><p>While still not perfect, they become a bit more salvageable once you adopt almost any reasonable kind of wound/vitality or body/fatigue system. As a pleasant side effect this also ties much better into realistic healing, where wound or body points are way harder to recover by resting than vitality or fatigue points are.</p><p></p><p>Perhaps.</p><p></p><p>So the challenge is to come up with a better way of game-mechanicizing the very reasonable (in a fantasy sense) idea that a seasoned veteran is most of the time considerably tougher and harder to put down than a raw recruit. Do that, and hit points can give way to this new mechanic.</p><p></p><p>Lan-"mechanicize this: a single arrow kills an orc but it takes dozens to finish off Boromir"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7203237, member: 29398"] Quite right, along with various other insstances where a single die roll represented the best of (in theory) multiple attempts e.g. a pick locks roll. While still not perfect, they become a bit more salvageable once you adopt almost any reasonable kind of wound/vitality or body/fatigue system. As a pleasant side effect this also ties much better into realistic healing, where wound or body points are way harder to recover by resting than vitality or fatigue points are. Perhaps. So the challenge is to come up with a better way of game-mechanicizing the very reasonable (in a fantasy sense) idea that a seasoned veteran is most of the time considerably tougher and harder to put down than a raw recruit. Do that, and hit points can give way to this new mechanic. Lan-"mechanicize this: a single arrow kills an orc but it takes dozens to finish off Boromir"-efan [/QUOTE]
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