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<blockquote data-quote="Tony Vargas" data-source="post: 7203555" data-attributes="member: 996"><p>Armor contributes significantly to AC. It has in absolutely every edition, no exceptions. The idea that every miss is a 'wiff' that doesn't touch the target is thus untenable, and always has been. Best you can do is visualize it as 'deflecting off the armor.' For players who /need/ the consistency of a miss to always be a miss and a hit to always be a hit, a variant module that removes armor worn from AC calculations, and instead uses a DR mechanic of armor reducing damage, should really be provided. There have been precedents in D&D history for armor absorbing damage as far back as 1e UA, and for attacks not being caused to miss by armor (Touch AC in 3.x).</p><p></p><p>The idea that 'damage on a miss' is somehow badrwrongfun is what needs to end. The people who don't like the idea need to simply not use it. That's how one game can be for many fans of many different versions of the same game. By letting people decide how they want to play it. We've been able to play the game with options that included 'damage on a miss' before, no reason we shouldn't be able to in 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7203555, member: 996"] Armor contributes significantly to AC. It has in absolutely every edition, no exceptions. The idea that every miss is a 'wiff' that doesn't touch the target is thus untenable, and always has been. Best you can do is visualize it as 'deflecting off the armor.' For players who /need/ the consistency of a miss to always be a miss and a hit to always be a hit, a variant module that removes armor worn from AC calculations, and instead uses a DR mechanic of armor reducing damage, should really be provided. There have been precedents in D&D history for armor absorbing damage as far back as 1e UA, and for attacks not being caused to miss by armor (Touch AC in 3.x). The idea that 'damage on a miss' is somehow badrwrongfun is what needs to end. The people who don't like the idea need to simply not use it. That's how one game can be for many fans of many different versions of the same game. By letting people decide how they want to play it. We've been able to play the game with options that included 'damage on a miss' before, no reason we shouldn't be able to in 5e. [/QUOTE]
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