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Hit points explained
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<blockquote data-quote="Wrathamon" data-source="post: 7204643" data-attributes="member: 7989"><p>I am sure this was discussed ...</p><p></p><p>IMO it doesn't always deliver its poison ... old school rules you have saves (now I know poison damage is a thing so you have to abstract that as well)</p><p></p><p>I think you describe the action AFTER the results not at each step of the action.</p><p></p><p>example:</p><p>goblin with poison arrow fires and "hits" a player ... hit meaning able to cause hit point loss.</p><p></p><p>player rolls a save for the poison and subtracts the damage</p><p></p><p>But what happened? ... depends on the results</p><p></p><p>DM explains</p><p>if they make the save .. the arrow barely misses the player and the poison was never delivered, but the player is a bit more tired because they dodged out of the way just in time. The next one might be their last!</p><p></p><p>if they fail the save ... the arrow nicked the player .. small scratch but "oh no it's a poison arrow!" </p><p></p><p>If the arrow drops them below 0 ... it strikes them in the chest and they go down and start to bleed out</p><p></p><p>If they fail the save ... and the poison drops them below zero from hp loss ... you could save the arrow sticks in their leg but as you pull it out ... its poisoned!!! and the poison kills them</p><p></p><p>Basically, during combat not very many blows actually Strike to deal serious damage. 0 - 3 if you describe it right. </p><p>Example: Brienne vs Arya fight ... they were both low on HITPOINTS even thou no actual fatal blow was struck. They stopped the dual before either of them reached zero. You could say they kept missing ... Brienne got a kick in and Arya struck a hand for low damage. So for a big fight both players rolled like garbage? I think they rolled well, but the description of the fight was what we saw.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 7204643, member: 7989"] I am sure this was discussed ... IMO it doesn't always deliver its poison ... old school rules you have saves (now I know poison damage is a thing so you have to abstract that as well) I think you describe the action AFTER the results not at each step of the action. example: goblin with poison arrow fires and "hits" a player ... hit meaning able to cause hit point loss. player rolls a save for the poison and subtracts the damage But what happened? ... depends on the results DM explains if they make the save .. the arrow barely misses the player and the poison was never delivered, but the player is a bit more tired because they dodged out of the way just in time. The next one might be their last! if they fail the save ... the arrow nicked the player .. small scratch but "oh no it's a poison arrow!" If the arrow drops them below 0 ... it strikes them in the chest and they go down and start to bleed out If they fail the save ... and the poison drops them below zero from hp loss ... you could save the arrow sticks in their leg but as you pull it out ... its poisoned!!! and the poison kills them Basically, during combat not very many blows actually Strike to deal serious damage. 0 - 3 if you describe it right. Example: Brienne vs Arya fight ... they were both low on HITPOINTS even thou no actual fatal blow was struck. They stopped the dual before either of them reached zero. You could say they kept missing ... Brienne got a kick in and Arya struck a hand for low damage. So for a big fight both players rolled like garbage? I think they rolled well, but the description of the fight was what we saw. [/QUOTE]
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