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Hit points explained
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<blockquote data-quote="Wrathamon" data-source="post: 7204917" data-attributes="member: 7989"><p>Depends on the system you are playing (as I mentioned) but again it's the results that describe the action not the action describing the results. This might also be why half damage on saves wasn't an AD&D thing (it might have been i just don't remember... i'm old now)</p><p></p><p>to explain half damage on saves ... </p><p></p><p>you're nicked by an arrow but not all the poison got into your system to kill you or disable you, but you feel a little worse for ware. You could also handwave it completely. You are hit by an arrow and failed the poison save but still have lots of HP. The arrow with the poison would have surely killed you if it struck you as you see the arrow barely miss your face as the poison drips off the tip. You made your save and you have lots of Hit points... You could also say an arrow struck you in the leg but the poison wasnt applied very well or luck would have it wasnt very strong dose. What doesnt make sense for me (or at least for most characters ... barbarians excluded) is I'm standing here with 25 arrows sticking out of my chest all dripping with poison, but let me rest for a bit and I'll be all good. That isn't the system fault or hp fault. Its describing what happened fault.</p><p></p><p>anyways this is a decades long discussion that I dont think will ever have a conclusion. It will be on going and spur people to create new systems that make sense to them, that others will not get or they will. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wrathamon, post: 7204917, member: 7989"] Depends on the system you are playing (as I mentioned) but again it's the results that describe the action not the action describing the results. This might also be why half damage on saves wasn't an AD&D thing (it might have been i just don't remember... i'm old now) to explain half damage on saves ... you're nicked by an arrow but not all the poison got into your system to kill you or disable you, but you feel a little worse for ware. You could also handwave it completely. You are hit by an arrow and failed the poison save but still have lots of HP. The arrow with the poison would have surely killed you if it struck you as you see the arrow barely miss your face as the poison drips off the tip. You made your save and you have lots of Hit points... You could also say an arrow struck you in the leg but the poison wasnt applied very well or luck would have it wasnt very strong dose. What doesnt make sense for me (or at least for most characters ... barbarians excluded) is I'm standing here with 25 arrows sticking out of my chest all dripping with poison, but let me rest for a bit and I'll be all good. That isn't the system fault or hp fault. Its describing what happened fault. anyways this is a decades long discussion that I dont think will ever have a conclusion. It will be on going and spur people to create new systems that make sense to them, that others will not get or they will. :) [/QUOTE]
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