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<blockquote data-quote="Ratskinner" data-source="post: 7205864" data-attributes="member: 6688937"><p>I admit that that's a hitch, but I don't think that it insurmountable. Additionally, the system has been drifting away from "Save or Die" for a while.</p><p></p><p></p><p></p><p>Only if you have enough defenses that apply. You can't "Iron Will" your way out of a Fireball, for instance. Otherwise, its just resource attrition like HP already are.</p><p></p><p></p><p></p><p>Something like that. (yes no HP, but you can apply this bit to reaching 0 HP in the standard system). I actually have you roll four dice. Even numbers are yes and odd no. Apply them to the questions as you see fit. I would suppose that might be a solution to your concern about SoS spells. Maybe each gets a table of lesser effects to apply upon using a save/defense.</p><p></p><p></p><p></p><p>I'm not sure that's necessary or desirable, honestly. I could imagine a version of the system where your stats determine how many defenses of each type you get, but without playtesting...</p><p></p><p></p><p></p><p>There are some tricks that could be taken from other games....the mob of goblins might have "-1 goblin" be a save, for instance. As I mentioned above, you could make the lesser effect automatic and the major effect be dependent on a save/defense not being spent. </p><p></p><p>I'm not saying its a perfect, or even complete system, but I think it is a proof of concept for an alternative idea that mostly avoids Death Spirals and yet maintains some of what's preferable about HP results, without the narrative fuzziness that comes with HP systems.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7205864, member: 6688937"] I admit that that's a hitch, but I don't think that it insurmountable. Additionally, the system has been drifting away from "Save or Die" for a while. Only if you have enough defenses that apply. You can't "Iron Will" your way out of a Fireball, for instance. Otherwise, its just resource attrition like HP already are. Something like that. (yes no HP, but you can apply this bit to reaching 0 HP in the standard system). I actually have you roll four dice. Even numbers are yes and odd no. Apply them to the questions as you see fit. I would suppose that might be a solution to your concern about SoS spells. Maybe each gets a table of lesser effects to apply upon using a save/defense. I'm not sure that's necessary or desirable, honestly. I could imagine a version of the system where your stats determine how many defenses of each type you get, but without playtesting... There are some tricks that could be taken from other games....the mob of goblins might have "-1 goblin" be a save, for instance. As I mentioned above, you could make the lesser effect automatic and the major effect be dependent on a save/defense not being spent. I'm not saying its a perfect, or even complete system, but I think it is a proof of concept for an alternative idea that mostly avoids Death Spirals and yet maintains some of what's preferable about HP results, without the narrative fuzziness that comes with HP systems. [/QUOTE]
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