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<blockquote data-quote="Ilbranteloth" data-source="post: 7209271" data-attributes="member: 6778044"><p>That's another possibility, although I'm trying to limit options that just allow you to automatically gain advantage, perhaps with an Insight check, with a bonus based on how many rounds you dodge.</p><p></p><p>For the recovery, since the hp are already part of their pool of hp for the day, it just means they will be potentially getting them earlier in the day. I could make it two or more rounds, instead of one, but you have to avoid being hit in addition to not fighting. I get what you're saying about dodge, but I'm thinking in terms of what you see in boxing or other fighting sports where they'll back off for a few seconds to regroup. The hp are a mechanical way to address a sort of very short term fatigue. </p><p></p><p>That's an interesting idea about backstabbing/sneak attack, that you specifically can't use it every round. Although since the trigger is usually either being hidden, or the distraction of another target, it makes sense that they are good at taking advantage of the opening. </p><p></p><p>Having said that, I handle flanking and rear attacks a little differently. When you are being attacked by more than one opponent, you can choose to focus on one of your opponents. That grants advantage to the attack by the other opponent, but it prevents the one you're focusing on to gain advantage. I never thought about it, but that would allow you to focus on the rogue to prevent the Sneak Attack. I like that.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7209271, member: 6778044"] That's another possibility, although I'm trying to limit options that just allow you to automatically gain advantage, perhaps with an Insight check, with a bonus based on how many rounds you dodge. For the recovery, since the hp are already part of their pool of hp for the day, it just means they will be potentially getting them earlier in the day. I could make it two or more rounds, instead of one, but you have to avoid being hit in addition to not fighting. I get what you're saying about dodge, but I'm thinking in terms of what you see in boxing or other fighting sports where they'll back off for a few seconds to regroup. The hp are a mechanical way to address a sort of very short term fatigue. That's an interesting idea about backstabbing/sneak attack, that you specifically can't use it every round. Although since the trigger is usually either being hidden, or the distraction of another target, it makes sense that they are good at taking advantage of the opening. Having said that, I handle flanking and rear attacks a little differently. When you are being attacked by more than one opponent, you can choose to focus on one of your opponents. That grants advantage to the attack by the other opponent, but it prevents the one you're focusing on to gain advantage. I never thought about it, but that would allow you to focus on the rogue to prevent the Sneak Attack. I like that. [/QUOTE]
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