Raven Crowking
First Post
Long Term injuries (broken bones, torn ligaments, etc.) have never been a part of D&D.
You should take another look at 1e and 2e. Early D&D lacked mechanics that determined absolutely when things happened, or even what their effects were, yet they happened regularly enough. I suspect that there was a long term injury in D&D by the end of Gary's third session.

In 1e, there are magic items that cause specific long term injuries, monsters that cause specific long term injuries, and a lot of free-wheeling. Grimtooth appeared in the 1e era, and certainly included many long-term injuries. Ravens in 1e have, what, a 10% chance on plucking out an eye on a successful hit? How is that not a long-term injury? A sword of sharpness could sever your leg. Again, pretty long-term. The effects of the same are left to the participants' imaginations and the DM's judgement.
To some extent, 2e codified some long-term injuries, as well as how to cause them, in The Complete Fighters' Handbook and the Players' Option series.
I have on occasion--when the situation seemed particularly damaging/difficult, used some long-term injuries for characters--both players and NPC's.
See? Long-term injuries in D&D.
Man, this thread makes me feel like an anomaly.
Don't worry too much, KM. You are an anomaly, and that's a good thing! In fact, you are an awesome anomaly!

RC