Mustrum_Ridcully
Legend
I think it's a perfectly valid complaint, in that I can see how it would bother someone. Yes, it's just resource management from a metagame point of view, but at least a CLW wand was magic. From an in-world point of view, we've gone from needing magic to heal completely overnight, to anyone being able to do it just by getting some shut-eye.
Yes, I think that's the "delineation" mark indeed.
If I don't want magic, the game will play very differently. Believable, you say, limiting my play style options, I say. We're both right. (I and you figuratively and not referring to Fifth Element)
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I suppose the only way to make both groups happy is to throw hit points away entirely.
Maybe have something like Torg. (Yes, Torg again!

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[sblock=Attempting to create a short-term consistent narration for hit points and dying in 4e]
How many people here are aware that the "failed death saves" when you go below 0 hit points do only go away after a short or an extended rest? Here is your "cue" to what "really" happens when you go to 0 hit points. Your combat skill failed you, and you were hit - hard enough to drop you. You might be able to stand up again, but probably (1:20 chance) not on your own. If you don't recover quickly enough, you might just die from the wound. But if someone gets you up again, you soldier up to the pain and since you mind is working again you also do something to stitch that wound - it won't last long, but if you later spend a few minutes with bandages, the worst is taken care of. Of course, you are still a little exhausted from it (all the healing surges spent.)
I suppose one might want to add more house rules at this point to "fix" things.
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