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Hit points: High side, average, straight roll, what?
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<blockquote data-quote="haiiro" data-source="post: 1576900" data-attributes="member: 1891"><p>A few months back there was a really good discussion in the House Rules forum on this subject. In a nutshell, the conclusion was that max HP on every level looks good on the surface, but seriously imbalances the classes when compared with one another.</p><p></p><p>Taking 1/2 HP by die type, you have: 2 (d4), 3 (d6), 4 (d8), 5 (d10), 6 (d12). Each die is only 1 HP away from the next lowest/highest, and the lowest and highest are only 4 points apart.</p><p></p><p>With max HP, you get: 4, 6, 8, 10, 12. Now the difference between dice is proportionally greater -- and the difference between lowest and highest is now 8 points.</p><p></p><p>This means max HP/level is good for the wizard, really good for the cleric, and really, <em>really</em> good for the barbarian -- a major boost for the martial classes. The only fixed HP house rules I've seen that I like involve percentages: everyone gets roughly the same percentage of their maximum HP/level. Because of the nature of the die types, this makes for some odd numbers, and the result is a bit messier than I care for. (That's why I wound up going with 1/2 or your roll, whatever's higher).</p></blockquote><p></p>
[QUOTE="haiiro, post: 1576900, member: 1891"] A few months back there was a really good discussion in the House Rules forum on this subject. In a nutshell, the conclusion was that max HP on every level looks good on the surface, but seriously imbalances the classes when compared with one another. Taking 1/2 HP by die type, you have: 2 (d4), 3 (d6), 4 (d8), 5 (d10), 6 (d12). Each die is only 1 HP away from the next lowest/highest, and the lowest and highest are only 4 points apart. With max HP, you get: 4, 6, 8, 10, 12. Now the difference between dice is proportionally greater -- and the difference between lowest and highest is now 8 points. This means max HP/level is good for the wizard, really good for the cleric, and really, [i]really[/i] good for the barbarian -- a major boost for the martial classes. The only fixed HP house rules I've seen that I like involve percentages: everyone gets roughly the same percentage of their maximum HP/level. Because of the nature of the die types, this makes for some odd numbers, and the result is a bit messier than I care for. (That's why I wound up going with 1/2 or your roll, whatever's higher). [/QUOTE]
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