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Hit points: High side, average, straight roll, what?
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<blockquote data-quote="Vrecknidj" data-source="post: 1577430" data-attributes="member: 7301"><p>Here's the method I developed for my current, high-powered campaign. The player rolls two or more dice at each level gain, based on what kind of die his character gets at that level.</p><p></p><p>d12 = d12, d10, d8, take highest, minimum of 6</p><p>d10 = d10, d8, d6, take highest, minimum of 5</p><p>d8 = d8, d6, take highest, minimum of 4</p><p>d6 = d6, d4, take highest, minimum of 3</p><p>d4 = d4, d3, take highest, minimum of 2</p><p></p><p>I did an Excel spreadsheet of this once to calculate the average for each die type given the unusual rolls. I think it came out to pretty close to 75% of the value of the die in each case.</p><p></p><p>My players are pretty much all into power-gaming, so I gave them 40-points to buy their characters and use higher-than-average hit points. Then again, all the monsters have the elite array (or better), and they all use the same system for hit points.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1577430, member: 7301"] Here's the method I developed for my current, high-powered campaign. The player rolls two or more dice at each level gain, based on what kind of die his character gets at that level. d12 = d12, d10, d8, take highest, minimum of 6 d10 = d10, d8, d6, take highest, minimum of 5 d8 = d8, d6, take highest, minimum of 4 d6 = d6, d4, take highest, minimum of 3 d4 = d4, d3, take highest, minimum of 2 I did an Excel spreadsheet of this once to calculate the average for each die type given the unusual rolls. I think it came out to pretty close to 75% of the value of the die in each case. My players are pretty much all into power-gaming, so I gave them 40-points to buy their characters and use higher-than-average hit points. Then again, all the monsters have the elite array (or better), and they all use the same system for hit points. Dave [/QUOTE]
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Hit points: High side, average, straight roll, what?
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