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General Tabletop Discussion
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Hit points: High side, average, straight roll, what?
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<blockquote data-quote="Count Arioch the 28t" data-source="post: 1581503" data-attributes="member: 16676"><p>Automatic max HPs for PCs and villains with levels of PC classes.</p><p></p><p>Random encounters, summoned monsters, NPC classed monster, and lesser encounters take average rolls. BBEG always has max HP.</p><p></p><p>About the evokers being weak, even if I didn't have max HP, if I just had average HP, they would seem weaker than they did in earlier editions. The reason being is that HP has got up a lot, while damage from spells has gone down.</p><p></p><p>Back in 2E, fireball capped at 20d6. HP capped around 9th level, you stopped rolling dice for HP after that.</p><p></p><p>When a 20th level wizard was doing an average of 70 points of damage, and the average 20th level fighter had 65 hp, there was a significant risk. Sure, you would make the save unless you rolled a 1, but even if you made the save, that's over half your HP right there. (Even if you had a constitution bonus, it would only apply to the first 9 levels. After 9th level, you got 3 HP per level, I think, it's been a while since I played 2E)</p><p></p><p>Compared to killing 20th level characters in two spells if he made the save, and one spell if he didn't, direct damage IS a lot weaker now.</p><p></p><p>A troll in 2E had around 20 hp or so. Now, an average troll has 63 hp. That's triple what he had last edition. And to top it off, magic has a lower cap, it's now 10d6 for 3rd level evocation spells.</p><p></p><p>Compared to 2E, direct damage in 3E is signifigantly weaker, and doesn't change whether or not you allow half HP, max HP, average HP, roll it normally, or give everything 1 + con mode per level.</p></blockquote><p></p>
[QUOTE="Count Arioch the 28t, post: 1581503, member: 16676"] Automatic max HPs for PCs and villains with levels of PC classes. Random encounters, summoned monsters, NPC classed monster, and lesser encounters take average rolls. BBEG always has max HP. About the evokers being weak, even if I didn't have max HP, if I just had average HP, they would seem weaker than they did in earlier editions. The reason being is that HP has got up a lot, while damage from spells has gone down. Back in 2E, fireball capped at 20d6. HP capped around 9th level, you stopped rolling dice for HP after that. When a 20th level wizard was doing an average of 70 points of damage, and the average 20th level fighter had 65 hp, there was a significant risk. Sure, you would make the save unless you rolled a 1, but even if you made the save, that's over half your HP right there. (Even if you had a constitution bonus, it would only apply to the first 9 levels. After 9th level, you got 3 HP per level, I think, it's been a while since I played 2E) Compared to killing 20th level characters in two spells if he made the save, and one spell if he didn't, direct damage IS a lot weaker now. A troll in 2E had around 20 hp or so. Now, an average troll has 63 hp. That's triple what he had last edition. And to top it off, magic has a lower cap, it's now 10d6 for 3rd level evocation spells. Compared to 2E, direct damage in 3E is signifigantly weaker, and doesn't change whether or not you allow half HP, max HP, average HP, roll it normally, or give everything 1 + con mode per level. [/QUOTE]
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Hit points: High side, average, straight roll, what?
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