(Psi)SeveredHead
Adventurer
I've got a weird question.
Most monsters get 1 healing surge/tier (so a heroic monster, like a horse, gets 1 surge, while an epic dragon would get 3). Furthermore, monsters don't get Second Wind as an ability, but can still be healed if someone uses a Healing Word or something along those lines on them.
Suppose your horse is injured in combat.
1) Can you use Heal on the horse? I believe Heal works by triggering a Second Wind, which the horse doesn't have. (This makes things hard on veterinarians; they need some special trait.)
2) Does the horse recover hit points during short or extended rests? If so, can it spend its single healing surge, or does it recover everything? (I figure a horse might take 4 days to fully heal, if brought to 1 hit point, without any assistance.)
Depending on responses, horses (or equivalent mounts, I'm running a setting without them) would be far more vulnerable to hit & run attacks than PCs. (It also illustrates why you should travel with companions rather than NPCs as, say, caravan guards; the latter aren't able to fight more than once or twice a day.)
Most monsters get 1 healing surge/tier (so a heroic monster, like a horse, gets 1 surge, while an epic dragon would get 3). Furthermore, monsters don't get Second Wind as an ability, but can still be healed if someone uses a Healing Word or something along those lines on them.
Suppose your horse is injured in combat.
1) Can you use Heal on the horse? I believe Heal works by triggering a Second Wind, which the horse doesn't have. (This makes things hard on veterinarians; they need some special trait.)
2) Does the horse recover hit points during short or extended rests? If so, can it spend its single healing surge, or does it recover everything? (I figure a horse might take 4 days to fully heal, if brought to 1 hit point, without any assistance.)
Depending on responses, horses (or equivalent mounts, I'm running a setting without them) would be far more vulnerable to hit & run attacks than PCs. (It also illustrates why you should travel with companions rather than NPCs as, say, caravan guards; the latter aren't able to fight more than once or twice a day.)