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Hits, misses and hit point loss in REH's Conan
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<blockquote data-quote="Ramen" data-source="post: 5881405" data-attributes="member: 6690680"><p>well in D&D ac is both your ability to dodge hits but also the ability of your armor to protect you from them. since combat rounds are loose periods of time using a "fill in the detail" format these scenarios could mechanically be that he was hit bit not significantly enough to bother with hit points or he was hit and took some damage but not enough to kill him.</p><p></p><p>Dex based AC represents you not being there when the sword connects or getting a mild boo boo because you got out of the way just in time. AC from armor represents you getting hit and not getting hurt by it. </p><p></p><p>Hit points are a second layer of ablative defense. If an attack roll is successful you actually took significant damage from an attack. 1D6 damage with a result of 5 could have been one heavy blow or 5 light blows in that 6 second period. You could even extrapolate that farther by thinking of hit points as plot armor. Your barbarian is not supposed to go down with one hit so he has more hit points to represent his role in the story. </p><p></p><p>I guess what I'm getting at is that AC, Damage, and Hit Points can reflect a lot of different situations in a role playing game depending on how you think about them.</p></blockquote><p></p>
[QUOTE="Ramen, post: 5881405, member: 6690680"] well in D&D ac is both your ability to dodge hits but also the ability of your armor to protect you from them. since combat rounds are loose periods of time using a "fill in the detail" format these scenarios could mechanically be that he was hit bit not significantly enough to bother with hit points or he was hit and took some damage but not enough to kill him. Dex based AC represents you not being there when the sword connects or getting a mild boo boo because you got out of the way just in time. AC from armor represents you getting hit and not getting hurt by it. Hit points are a second layer of ablative defense. If an attack roll is successful you actually took significant damage from an attack. 1D6 damage with a result of 5 could have been one heavy blow or 5 light blows in that 6 second period. You could even extrapolate that farther by thinking of hit points as plot armor. Your barbarian is not supposed to go down with one hit so he has more hit points to represent his role in the story. I guess what I'm getting at is that AC, Damage, and Hit Points can reflect a lot of different situations in a role playing game depending on how you think about them. [/QUOTE]
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Hits, misses and hit point loss in REH's Conan
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